Proceedings

GIB: Steps Toward an Expert-Level Bridge-Playing Program

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Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence. Computer Game Playing. Pages 584-592.

© 1999 International Joint Conferences on Artificial Intelligence

Abstract

This paper describes GIB, the first bridgeplaying program to approach the level of a human expert. (G IB finished twelfth in a handpicked field of thirty-four experts at an invitational event at the 1998 World Bridge Championships.) We give a basic overview of the algorithms used , describe their strengths and weaknesses, and present the results of experiments comparing GIB to both human opponents and other programs.

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