GIB: Steps Toward an Expert-Level Bridge-Playing Program
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence. Computer Game Playing. Pages 584-592.
Abstract
This paper describes GIB, the first bridgeplaying program to approach the level of a human expert. (G IB finished twelfth in a handpicked field of thirty-four experts at an invitational event at the 1998 World Bridge Championships.) We give a basic overview of the algorithms used , describe their strengths and weaknesses, and present the results of experiments comparing GIB to both human opponents and other programs.
Matthew L. Ginsberg. 1999. GIB: Steps Toward an Expert-Level Bridge-Playing Program. In Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, IJCAI-99. IJCAI, 584–592. https://ijcai.org/proceedings/1999/84
Ginsberg, M. L. (1999). GIB: Steps Toward an Expert-Level Bridge-Playing Program. In Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, IJCAI-99 (pp. 584–592). IJCAI. https://ijcai.org/proceedings/1999/84
@inproceedings{ijcai1999p84,
title = {GIB: Steps Toward an Expert-Level Bridge-Playing Program},
author = {Ginsberg, Matthew L.},
booktitle = {Proceedings of the Sixteenth International Joint Conference on
Artificial Intelligence, {IJCAI-99}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Thomas Dean},
pages = {584--592},
year = {1999},
note = {Computer Game Playing},
url = {https://ijcai.org/proceedings/1999/84},
}
TY - CPAPER TI - GIB: Steps Toward an Expert-Level Bridge-Playing Program AU - Ginsberg, Matthew L. T2 - Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, IJCAI-99 PB - International Joint Conferences on Artificial Intelligence PY - 1999 SP - 584 EP - 592 UR - https://ijcai.org/proceedings/1999/84 ER -Copied
Machine-readable versions of this paper, for tools and AI agents: