{"type":"ScholarlyArticle","title":"GIB: Steps Toward an Expert-Level Bridge-Playing Program","authors":[{"name":"Matthew L. Ginsberg","slug":"matthew-l-ginsberg","given":"Matthew L.","family":"Ginsberg","affiliation":""}],"abstract":"This paper describes GIB, the first bridgeplaying program to approach the level of a human expert. (G IB finished twelfth in a handpicked field of thirty-four experts at an invitational event at the 1998 World Bridge Championships.) We give a basic overview of the algorithms used , describe their strengths and weaknesses, and present the results of experiments comparing GIB to both human opponents and other programs.","doi":null,"url":"https://ijcai.org/proceedings/1999/84","pdf":"https://ijcai.org/proceedings/1999/0084.pdf","markdown":"https://ijcai.org/proceedings/1999/84.md","bibtex":"https://ijcai.org/proceedings/1999/bibtex/84","volume":{"slug":"1999","title":"Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence","short_title":"IJCAI 1999","url":"https://ijcai.org/proceedings/1999/","year":1999,"location":"Stockholm, Sweden","dates":"","editors":"Thomas Dean","isbn":"","publisher":"International Joint Conferences on Artificial Intelligence","doi_prefix":""},"section":"Computer Game Playing","track":"Computer Game Playing","number":84,"pages":{"first":584,"last":592},"keywords":[],"videos":[],"references":[],"license_note":"Copyright International Joint Conferences on Artificial Intelligence."}