Proceedings

Toward a Model of Human Game Playing

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Proceedings of the Third International Joint Conference on Artificial Intelligence. Psychology and A.I. Pages 458-463.

© 1973 International Joint Conferences on Artificial Intelligence

Abstract

This paper presents an overview of a game playing model which is based on human perceptual and problem solving abilities. The representation of games, acquisition of rules, learning of strategies, and selection of moves are outlined. Details of move selection, including scanning of the board, use of familiar patterns to suggest move candidates, evaluation of moves, and lookahead are described. Finally, there is a discussion of the means by which the model learns to play a better game.

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