Proceedings

Incentivizing Peer Grading in MOOCS: An Audit Game Approach

Download BibTeX Cite

Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence. Main Track. Pages 497-502.

© 2015 International Joint Conferences on Artificial Intelligence

Abstract

In Massively Open Online Courses (MOOCs) TA resources are limited; most MOOCs use peer assessments to grade assignments. Students have to divide up their time between working on their own homework and grading others. If there is no risk of being caught and penalized, students have no reason to spend any time grading others Course staff want to incentivize students to balance their time between course work and peer grading. They may do so by auditing students, ensuring that they perform grading correctly. One would not want students to invest too much time on peer grading, as this would result in poor course performance. We present the first model of strategic auditing in peer grading, modeling the student's choice of effort in response to a grader's audit levels as a Stackelberg game with multiple followers. We demonstrate that computing the equilibrium for this game is computationally hard. We then provide a PTAS in order to compute an approximate solution to the problem of allocating audit levels. However, we show that this allocation does not necessarily maximize social welfare; in fact, there exist settings where course auditor utility is arbitrarily far from optimal under an approximately optimal allocation. To circumvent this issue, we present a natural condition that guarantees that approximately optimal TA allocations guarantee approximately optimal welfare for the course auditors.

  1. [An et al., 2011] B. An, M. Tambe, F. Ordóñez, E.A. Shieh, and C. Kiekintveld. Refinement of strong stackelberg equi- libria in security games. In Proceedings of the 25th AAAI conference on Artificial Intelligence (AAAI'11), 2011.
  2. [Birkhoff, 1946] Garrett Birkhoff. Three observations on lin- ear algebra. Univ. Nac. Tucumán. Revista A, 5:147-151, 1946.
  3. [Blocki et al., 2013] J. Blocki, N. Christin, A. Datta, A.D. Procaccia, and A. Sinha. Audit games. In Proceedings of the 23rd international joint conference on Artificial Intel- ligence (IJCAI'13), pages 41-47, 2013.
  4. [Blocki et al., 2015] J. Blocki, N. Christin, A. Datta, A.D. Procaccia, and A. Sinha. Audit games with multiple de- fender resources. In Proceedings of the 29th AAAI confer- ence on Artificial Intelligence (AAAI'15), 2015.
  5. [Blum et al., 2014] Avrim Blum, Nika Haghtalab, and Ariel D Procaccia. Learning optimal commitment to over- come insecurity. In Advances in Neural Information Pro- cessing Systems, pages 1826-1834, 2014.
  6. [Garey and Johnson, 1979] M.R. Garey and D.S. Johnson. Computers and Intractability: A Guide to the Theory of NP-Completeness. W. H. Freeman & Co., 1979.
  7. [Ghosh and Kleinberg, 2013] Arpita Ghosh and Jon Klein- berg. Incentivizing participation in online forums for ed- ucation. In Proceedings of the 14th ACM conference on Electronic commerce (EC'13), pages 525-542. ACM, 2013.
  8. [Jain et al., 2010] M. Jain, J. Tsai, J. Pita, C. Kiekintveld, S. Rathi, M. Tambe, and F. Ordóñez. Software assistants for randomized patrol planning for the LAX airport police and the federal air marshal service. Interfaces, 40(4):267- 290, 2010.
  9. [Jurca and Faltings, 2003] R. Jurca and B. Faltings. An in- centive compatible reputation mechanism. In Proceedings of the 5th IEEE International Conference on E-Commerce (CEC'03), pages 285-292. IEEE, 2003.
  10. [Kiekintveld et al., 2009] C. Kiekintveld, M. Jain, J. Tsai, J. Pita, F. Ordóñez, and M. Tambe. Computing opti- mal randomized resource allocations for massive security games. In Proceedings of The 8th International Confer- ence on Autonomous Agents and Multiagent Systems (AA- MAS'09), pages 689-696, 2009.
  11. [Korzhyk et al., 2011] D. Korzhyk, V. Conitzer, and R. Parr. Security games with multiple attacker resources. In Pro- ceedings of the 22nd international joint conference on Ar- tificial Intelligence (IJCAI'11), pages 273-279, 2011. IJCAI
  12. [Li and Conitzer, 2013] Y. Li and V. Conitzer. Game- theoretic question selection for tests. In Proceedings of the 23rd International Joint Conference on Artificial Intel- ligence (IJCAI'13), pages 254-262, 2013.
  13. [Nguyen et al., 2014] Thanh Hong Nguyen, Albert Xin Jiang, and Milind Tambe. Stop the compartmentalization: Unified robust algorithms for handling uncertainties in se- curity games. In Proceedings of the 2014 International Conference on Autonomous Agents and Multi-agent Sys- tems, AAMAS '14, 2014.
  14. [Piech et al., 2013] C. Piech, J. Huang, Z. Chen, C. Do, A. Ng, and D. Koller. Tuned models of peer assessment in MOOCs. arXiv preprint arXiv:1307.2579, 2013.
  15. [Shalem et al., 2014] B. Shalem, Y. Bachrach, J. Guiver, and C.M. Bishop. Students, teachers, exams and MOOCs: Pre- dicting and optimizing attainment in web-based education using a probabilistic graphical model. In Proceedings of the 7th European Conference on Machine Learning and Knowledge Discovery in Databases (ECML/PKDD'14), pages 82-97, 2014.
  16. [Tambe, 2011] M. Tambe. Security and game theory: Al- gorithms, deployed systems, lessons learned. Cambridge University Press, 2011.
  17. [Vallam et al., 2015] R.D. Vallam, P. Bhatt, D. Mandal, and Y. Narahari. A stackelberg game approach for incentiviz- ing participation in online educational forums with het- erogeneous student population. In Proceedings of the 29th AAAI conference on Artificial Intelligence (AAAI'15), 2015.
  18. [Wright et al., 2015] J. Wright, C. Thornton, and K. Leyton- Brown. Mechanical ta: Partially automated high-stakes peer grading. In Proceedings of the 32nd ACM Techni- cal Symposium on Computer Science Education (ACM- SIGCSE'15), 2015.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards