Proceedings

Concurrent Hierarchical Reinforcement Learning

Download BibTeX Cite

Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence. Pages 779-784.

© 2005 International Joint Conferences on Artificial Intelligence

Abstract

We consider applying hierarchical reinforcement learning techniques to problems in which an agent has several effectors to control simultaneously. We argue that the kind of prior knowledge one typically has about such problems is best expressed using a multithreaded partial program, and present concurrent ALisp, a language for specifying such partial programs. We describe algorithms for learning and acting with concurrent ALisp that can be efficient even when there are exponentially many joint choices at each decision point. Finally, we show results of applying these methods to a complex computer game domain.

  1. [Andre and Russell, 2002] D. Andre and S. Russell. State abstrac- tion for programmable reinforcement learning agents. In AAAI, 2002.
  2. [Andre, 2003] D. Andre. Programmable Reinforcement Learning Agents. PhD thesis, UC Berkeley, 2003.
  3. [Dechter, 1999] R. Dechter. Bucket elimination : a unifying frame- work for reasoning. Artificial Intelligence, 113:41-85, 1999.
  4. [Dietterich, 2000] T. Dietterich. Hierarchical reinforcement learn- ing with the maxq value function decomposition. JAIR, 13:227- 303, 2000.
  5. [Guestrin et al., 2002] C. Guestrin, M. Lagoudakis, and R. Parr. Coordinated reinforcement learning. In ICML, 2002.
  6. [Guestrin et al., 2003] C. Guestrin, D. Koller, C. Gearhart, and N. Kanodia. Generalizing plans to new environments in rela- tional MDPs. In IJCAI, 2003. IJCAI
  7. [Makar et al., 2001] R. Makar, S. Mahadevan, and M. Ghavamzadeh. Hierarchical multi-agent reinforcement learning. In ICRA, 2001.
  8. [Ng et al., 1999] A. Ng, D. Harada, and S. Russell. Policy invari- ance under reward transformations : theory and application to reward shaping. In ICML, 1999.
  9. [Parr and Russell, 1997] R. Parr and S. Russell. Reinforcement learning with hierarchies of machines. In Advances in Neural Information Processing Systems 9, 1997.
  10. [Precup and Sutton, 1998] D. Precup and R. Sutton. Multi-time models for temporally abstract planning. In Advances in Neu- ral Information Processing Systems 10, 1998.
  11. [Rohanimanesh and Mahadevan, 2003] K. Rohanimanesh and S. Mahadevan. Learning to take concurrent actions. In NIPS. 2003.
  12. [Russell and Zimdars, 2003] S. Russell and A. Zimdars. Q- decomposition for reinforcement learning agents. In ICML, 2003.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards