Proceedings

Efficient belief-state AND-OR search, with application to Kriegspiel

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Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence. Pages 278-284.

Abstract

The paper reports on new algorithms for solving partially observable games. Whereas existing algorithms apply AND-OR search to a tree of blackbox belief states, our “incremental” versions treat uncertainty as a new search dimension, examining the physical states within a belief state to construct solution trees incrementally. On a newly created database of checkmate problems for Kriegspiel (a partially observable form of chess), incrementalization yields speedups of two or more orders of magnitude on hard instances.

Stuart J. Russell, and Jason Andrew Wolfe. 2005. Efficient belief-state AND-OR search, with application to Kriegspiel. In Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, IJCAI-05. IJCAI, 278–284. https://ijcai.org/proceedings/2005/110
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