Real-Time Strategy Games: A New AI Research Challenge
Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence. Pages 1534-1534.
Abstract
This poster motivates AI research in the area of real-time strategy (RTS) games and describes the current status of a project whose goals are to implement an RTS game programming environment and to build Als that eventually can outperform human experts in this challenging and popular domain.
Michael Buro. 2003. Real-Time Strategy Games: A New AI Research Challenge. In Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence, IJCAI-03. IJCAI, 1534–1534. https://ijcai.org/proceedings/2003/263
Buro, M. (2003). Real-Time Strategy Games: A New AI Research Challenge. In Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence, IJCAI-03 (pp. 1534–1534). IJCAI. https://ijcai.org/proceedings/2003/263
@inproceedings{ijcai2003p263,
title = {Real-Time Strategy Games: A New AI Research Challenge},
author = {Buro, Michael},
booktitle = {Proceedings of the Eighteenth International Joint Conference on
Artificial Intelligence, {IJCAI-03}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Georg Gottlob},
pages = {1534--1534},
year = {2003},
url = {https://ijcai.org/proceedings/2003/263},
}
TY - CPAPER TI - Real-Time Strategy Games: A New AI Research Challenge AU - Buro, Michael T2 - Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence, IJCAI-03 PB - International Joint Conferences on Artificial Intelligence PY - 2003 SP - 1534 EP - 1534 UR - https://ijcai.org/proceedings/2003/263 ER -Copied
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