{"type":"ScholarlyArticle","title":"Real-Time Strategy Games: A New AI Research Challenge","authors":[{"name":"Michael Buro","slug":"michael-buro","given":"Michael","family":"Buro","affiliation":""}],"abstract":"This poster motivates AI research in the area of real-time strategy (RTS) games and describes the current status of a project whose goals are to implement an RTS game programming environment and to build Als that eventually can outperform human experts in this challenging and popular domain.","doi":null,"url":"https://ijcai.org/proceedings/2003/263","pdf":"https://ijcai.org/proceedings/2003/0263.pdf","markdown":"https://ijcai.org/proceedings/2003/263.md","bibtex":"https://ijcai.org/proceedings/2003/bibtex/263","volume":{"slug":"2003","title":"Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence","short_title":"IJCAI 2003","url":"https://ijcai.org/proceedings/2003/","year":2003,"location":"Acapulco, Mexico","dates":"","editors":"Georg Gottlob","isbn":"","publisher":"International Joint Conferences on Artificial Intelligence","doi_prefix":""},"section":null,"track":"","number":263,"pages":{"first":1534,"last":1534},"keywords":[],"videos":[],"references":[],"license_note":"Copyright International Joint Conferences on Artificial Intelligence."}