Search Versus Knowledge in Game-Playing Programs Revisited
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence. Game Playing. Pages 692-696.
Abstract
Perfect knowledge about a domain renders search unnecessary and, likewise, exhaustive search obviates heuristic knowledge. In practise, a tradeoff is found somewhere in the middle, since neither extreme is feasible for interesting domains. During the last two decades, the focus for increasing the performance of two-player game~playing programs has been on enhanced search, usually by faster hardware and/or more efficient algorithms. This paper revisits the issue of the relative advantages of improved search and knowledge. It introduces a revised search-knowledge tradeoff graph that is supported by experimental evidence for three different games (chess, Othello and checkers) using a new metric: the "noisy oracle". Previously published results in chess seem to contradict our model, postulating a linear increase in program strength with increasing search depth. We show that these results are misleading, and are due to properties of chess and chess-playing programs, not to the search-knowledge tradeoff.
@inproceedings{ijcai1997p101,
title = {Search Versus Knowledge in Game-Playing Programs Revisited},
author = {Junghanns, Andreas and Schaeffer, Jonathan},
booktitle = {Proceedings of the Fifteenth International Joint Conference on
Artificial Intelligence, {IJCAI-97}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Martha E. Pollack},
pages = {692--696},
year = {1997},
note = {Game Playing},
url = {https://ijcai.org/proceedings/1997/101},
}
TY - CPAPER TI - Search Versus Knowledge in Game-Playing Programs Revisited AU - Junghanns, Andreas AU - Schaeffer, Jonathan T2 - Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, IJCAI-97 PB - International Joint Conferences on Artificial Intelligence PY - 1997 SP - 692 EP - 696 UR - https://ijcai.org/proceedings/1997/101 ER -Copied
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