An Evolutionary Algorithm Extended by Ecological Analogy and its Application to the Game of Go
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence. Game Playing. Pages 684-690.
Abstract
The following two important features of human experts' knowledge are not realized by most evolutionary algorithms: one is that it is various and the other is that the amount of knowledge, including infrequently used knowledge, is large. To imitate these features, we introduce an activation value for individuals and a new variation-making operator, splitting, both of which are inspired by ecological systems. This algorithm is applied to the game of Go and a large amount of knowledge evaluated as appropriate by a human expert is acquired. Various kinds of Go knowledge may be acquired such as patterns, sequences of moves , and Go maxims, part of which has already been realized.
@inproceedings{ijcai1997p100,
title = {An Evolutionary Algorithm Extended by Ecological Analogy and its Application to the Game of Go},
author = {Kojima, Takuya and Ueda, Kazuhiro and Nagano, Saburo},
booktitle = {Proceedings of the Fifteenth International Joint Conference on
Artificial Intelligence, {IJCAI-97}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Martha E. Pollack},
pages = {684--690},
year = {1997},
note = {Game Playing},
url = {https://ijcai.org/proceedings/1997/100},
}
TY - CPAPER TI - An Evolutionary Algorithm Extended by Ecological Analogy and its Application to the Game of Go AU - Kojima, Takuya AU - Ueda, Kazuhiro AU - Nagano, Saburo T2 - Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, IJCAI-97 PB - International Joint Conferences on Artificial Intelligence PY - 1997 SP - 684 EP - 690 UR - https://ijcai.org/proceedings/1997/100 ER -Copied
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