Proceedings

The Reason for the Benefits of Minimax Search

Download BibTeX Cite

Proceedings of the Eleventh International Joint Conference on Artificial Intelligence. Search. Pages 322-326.

© 1989 International Joint Conferences on Artificial Intelligence

Abstract

Since there existed no convincing theoretical explanation for the usually observed benefits of minimax search in practice, we investigated two instances of a class of tree models which are based on the concept of quiescence. (This way the strict separation of static and dynamic aspects in practical programs is modeled.) We performed Monte Carlo simulations, enhanced by analytic results. The behaviour of these models in our studies generally corresponds quite well to observations in practice (especially that of the model based on the more restrictive definition of quiescence). Hence, we found empirical evidence for an earlier conjecture, and these results can serve as an important step towards understanding the reason for the benefits of minimax search .

  1. Abramson, B., An Explanation of and Cure for Minimax Patholo- gy, in Uncertainty in Arti{iciallntelligence (L. N. Kana! and J . F. Lemmer, Eds.), Amsterdam: North-Holland. 1986, 495-504.
  2. Althofer, 1., Generalized Minimax Algorithms are no Better Error Correctors than Minimax Itself, in Advances in Computer Chess 5 (D.F. Beal, Ed.), Amsterdam: North-Holland. 1989, 265- 282.
  3. Beal, D.F., Benefits of minimax search, in Advances in Computer Chess 3 (M .R.B . Clarke, Ed.), Oxford: Pergamon Press, 1982, 17- 24.
  4. Bratko, 1. , and Gams, M., Error analysis of the minimax principle,in Advances in Computer Chess 3 (M.R.B. Clarke, Ed.), Oxford: Pergamon Press, 1982, 1-15.
  5. Chi, P., and Nau, D.S., Comparison of the MINIMAX and PRODUCT Back-Up Rules in a Variety of Games, in Search in Artificiallntelligence (L.Kanal and V. Kumar, Eds.), New York: Springer-Verlag, 1988,450-471.
  6. Kaindl, H., Quiescence Search in Computer Chess, in SlGART Newsletter 80 (special issue on game-playing (M .A. Bramer, Ed.)), 1982a, 124-131, reprinted in Computer Game-Playing: Theory and Practice, Chichester, England: Ellis Horwood, 1983, 39-52.
  7. Kaindl, H., Dynamic Control of the Quiescence Search in Com- puter Chess, in Proc. EMCSR-82, Vienna, April, 1982b, 973- 978. Amsterdam: North-Holland.
  8. Kaindl, H., Searching to Variable Depth in Computer Chess, in Proc. lJCAI-83, Karlsruhe, August. 1983,760-762 . IJCAI
  9. Kaindl, H., Minimaxing: Theory and Practice, AI Magazine 9 !3) , 1988,69-76.
  10. Knuth, D.E., and Moore, R.W, An Analysis of Alpha-Beta Pruning, Artificial Intelligence 6 (4) 1975,293-326.
  11. Michon, G., Recursive Random Games : A Probabilistic Model for Perfect Information Games . Ph. D. Dissertation , lJ ni versity of California, Los Angeles, CA, 1983.
  12. Nau, D.S., Pathology on game trees: a summary of results, in Proc. First National Conference on Artificiallntelligence, Stanford, CA, 1980, 102-104.
  13. Nau, D.S., An investigation of the causes of pathology in games, Artificiallntelligence 19 (3), 1982,257-278.
  14. Nau, D.S., Purdom, P., and Tzeng, H.C., Experiments on alternatives to minimax, lnternational Journal of Parallel Programming 15 (2) , 1986, 163-183.
  15. Pearl, J ., On the nature of pathology in game searching, Artificial Intelligence 20 (4), 1983,427-453.
  16. Scheucher, A., Minimaxing und Quiescence: Eine experimentelle Untersuchung. Diplomarbeit, Technical Univ. of Vienna, 1989.
  17. Schriifer, G., Presence and Absence of Pathology on Game Trees, in Advances in Computer Chess 4 (0 F. Beal, Ed.), Oxford: Pergamon Press, 1986, 101-112.
  18. Shannon, C.E., Programming a computer for playing chess, Phil. Mag . 41, 1950, 256-275.
  19. Turing, A.M. et al., Digital computers applied to games, in Faster than Thought(B.V. Bowden, Ed.), London: Pitman, 1953,286- 295.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards