Proceedings

Learning to Program

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Proceedings of the Eighth International Joint Conference on Artificial Intelligence. Cognitive Modelling. Pages 57-61.

Abstract

Three aspects of learning to program are described--the organization and compilation of problem-solving operators, the impact of knowledge representation, and the impact of working memory limitation s. The GRAPES system simulates the organization and compilation of th ese operators. Th e simulation of one pr.oblem -so lving episode is discussed. Al so discussed are the impact of different data notations and the im pac t of working memory load on successful application of LISP functions.

John R. Anderson. 1983. Learning to Program. In Proceedings of the Eighth International Joint Conference on Artificial Intelligence, IJCAI-83. IJCAI, 57–61. https://ijcai.org/proceedings/1983/14
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