Learning to Program
Proceedings of the Eighth International Joint Conference on Artificial Intelligence. Cognitive Modelling. Pages 57-61.
Abstract
Three aspects of learning to program are described--the organization and compilation of problem-solving operators, the impact of knowledge representation, and the impact of working memory limitation s. The GRAPES system simulates the organization and compilation of th ese operators. Th e simulation of one pr.oblem -so lving episode is discussed. Al so discussed are the impact of different data notations and the im pac t of working memory load on successful application of LISP functions.
John R. Anderson. 1983. Learning to Program. In Proceedings of the Eighth International Joint Conference on Artificial Intelligence, IJCAI-83. IJCAI, 57–61. https://ijcai.org/proceedings/1983/14
Anderson, J. R. (1983). Learning to Program. In Proceedings of the Eighth International Joint Conference on Artificial Intelligence, IJCAI-83 (pp. 57–61). IJCAI. https://ijcai.org/proceedings/1983/14
@inproceedings{ijcai1983p14,
title = {Learning to Program},
author = {Anderson, John R.},
booktitle = {Proceedings of the Eighth International Joint Conference on
Artificial Intelligence, {IJCAI-83}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Alan Bundy},
pages = {57--61},
year = {1983},
note = {Cognitive Modelling},
url = {https://ijcai.org/proceedings/1983/14},
}
TY - CPAPER TI - Learning to Program AU - Anderson, John R. T2 - Proceedings of the Eighth International Joint Conference on Artificial Intelligence, IJCAI-83 PB - International Joint Conferences on Artificial Intelligence PY - 1983 SP - 57 EP - 61 UR - https://ijcai.org/proceedings/1983/14 ER -Copied
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