Testing Correctness of Strategies in Game-Playing Programs
Proceedings of the Sixth International Joint Conference on Artificial Intelligence. .
Abstract
This paper considers the distinction between winning strategies in game-playing programs which are either 'optimal' or 'correct'. The relative merits of these two types of strategy are considered and methods are proposed for prod~cing correct algorithms by a process of iterative refinement based on an analysis of 'win-trees'. An example is given of the development of a fully correct strategy for the King and Rook against King chess endgame.
Max A. Bramer. 1979. Testing Correctness of Strategies in Game-Playing Programs. In Proceedings of the Sixth International Joint Conference on Artificial Intelligence, IJCAI-79. IJCAI, https://ijcai.org/proceedings/1979/25
Bramer, M. A. (1979). Testing Correctness of Strategies in Game-Playing Programs. In Proceedings of the Sixth International Joint Conference on Artificial Intelligence, IJCAI-79. IJCAI. https://ijcai.org/proceedings/1979/25
@inproceedings{ijcai1979p25,
title = {Testing Correctness of Strategies in Game-Playing Programs},
author = {Bramer, Max A.},
booktitle = {Proceedings of the Sixth International Joint Conference on
Artificial Intelligence, {IJCAI-79}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Bruce G. Buchanan},
year = {1979},
month = {8},
url = {https://ijcai.org/proceedings/1979/25},
}
TY - CPAPER TI - Testing Correctness of Strategies in Game-Playing Programs AU - Bramer, Max A. T2 - Proceedings of the Sixth International Joint Conference on Artificial Intelligence, IJCAI-79 PB - International Joint Conferences on Artificial Intelligence PY - 1979 UR - https://ijcai.org/proceedings/1979/25 ER -Copied
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