Proceedings

Testing Correctness of Strategies in Game-Playing Programs

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Proceedings of the Sixth International Joint Conference on Artificial Intelligence. .

Abstract

This paper considers the distinction between winning strategies in game-playing programs which are either 'optimal' or 'correct'. The relative merits of these two types of strategy are considered and methods are proposed for prod~cing correct algorithms by a process of iterative refinement based on an analysis of 'win-trees'. An example is given of the development of a fully correct strategy for the King and Rook against King chess endgame.

Max A. Bramer. 1979. Testing Correctness of Strategies in Game-Playing Programs. In Proceedings of the Sixth International Joint Conference on Artificial Intelligence, IJCAI-79. IJCAI, https://ijcai.org/proceedings/1979/25
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