Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence. Demo Track. Pages 8427-8431.
https://doi.org/10.24963/ijcai.2026/972
Keywords
- AI: Multidisciplinary Topics and Applications
- AI: Natural Language Processing
Abstract
We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for each utterance, and do not request the next generation until speech playback has completed. This strict sequentiality causes long and unnatural silence between utterances. To address this latency bottleneck, our system runs text generation in parallel with speech playback and buffers multiple candidate utterances ahead of time, enabling immediate synthesis at playback boundaries. Experiments on fast-paced game videos show that our parallel design reduces the mean inter-utterance silence from 9.6 seconds to 0.3 seconds compared to sequential baselines. It also improves similarity to professional speaking--silence timing patterns by over 40 %, and a user study with 120 experienced game players confirms significantly improved perceived speaking rhythm. Our demo video is available at: https://youtu.be/pmrRUlvav8M.
@inproceedings{ijcai2026p972,
title = {Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation},
author = {Kawamatsu, Ryota and Afzal, Anum and Saito, Yuki and Takamichi, Shinnosuke and Neubig, Graham and Sudoh, Katsuhito and Takamura, Hiroya and Ishigaki, Tatsuya},
booktitle = {Proceedings of the Thirty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-26}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Diego Calvanese},
pages = {8427--8431},
year = {2026},
month = {8},
note = {Demo Track},
doi = {10.24963/ijcai.2026/972},
url = {https://doi.org/10.24963/ijcai.2026/972},
}
TY - CPAPER TI - Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation AU - Kawamatsu, Ryota AU - Afzal, Anum AU - Saito, Yuki AU - Takamichi, Shinnosuke AU - Neubig, Graham AU - Sudoh, Katsuhito AU - Takamura, Hiroya AU - Ishigaki, Tatsuya T2 - Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-26 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2026 SP - 8427 EP - 8431 DO - 10.24963/ijcai.2026/972 UR - https://doi.org/10.24963/ijcai.2026/972 ER -Copied
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