Proceedings

Solving Partially Observable Stochastic Shortest-Path Games

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Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence. Main Track. Pages 4182-4189.

https://doi.org/10.24963/ijcai.2021/575

Abstract

We study the two-player zero-sum extension of the partially observable stochastic shortest-path problem where one agent has only partial information about the environment.

We formulate this problem as a partially observable stochastic game (POSG): given a set of target states and negative rewards for each transition, the player with imperfect information maximizes the expected undiscounted total reward until a target state is reached. The second player with the perfect information aims for the opposite.

We base our formalism on POSGs with one-sided observability (OS-POSGs) and give the following contributions:

(1) we introduce a novel heuristic search value iteration algorithm that iteratively solves depth-limited variants of the game,

(2) we derive the bound on the depth guaranteeing an arbitrary precision, (3) we propose a novel upper-bound estimation that allows early terminations, and

(4) we experimentally evaluate the algorithm on a pursuit-evasion game.

Petr Tomášek, Karel Horák, Aditya Aradhye, Branislav Bošanský, and Krishnendu Chatterjee. 2021. Solving Partially Observable Stochastic Shortest-Path Games. In Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, IJCAI-21. IJCAI, 4182–4189. https://doi.org/10.24963/ijcai.2021/575
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