A Runtime Analysis of Typical Decomposition Approaches in MOEA/D Framework for Many-objective Optimization Problems
A Runtime Analysis of Typical Decomposition Approaches in MOEA/D Framework for Many-objective Optimization Problems
Zhengxin Huang, Yuren Zhou, Chuan Luo, Qingwei Lin
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence
Main Track. Pages 1682-1688.
https://doi.org/10.24963/ijcai.2021/232
Decomposition approach is an important component in multi-objective evolutionary algorithm based on decomposition (MOEA/D), which is a popular method for handing many-objective optimization problems (MaOPs). This paper presents a theoretical analysis on the convergence ability of using the typical weighted sum (WS), Tchebycheff (TCH) or penalty-based boundary intersection (PBI) approach in a basic MOEA/D for solving two benchmark MaOPs. The results show that using WS, the algorithm can always find an optimal solution for any subproblem in polynomial expected runtime. In contrast, the algorithm needs at least exponential expected runtime for some subproblems if using TCH or PBI. Moreover, our analyses discover an obvious shortcoming of using WS, that is, the optimal solutions of different subproblems are easily corresponding to the same solution. In addition, this analysis indicates that if using PBI, a small value of the penalty parameter is a good choice for faster converging to the Pareto front, but it may lose the diversity. This study reveals some optimization behaviors of using three typical decomposition approaches in the well-known MOEA/D framework for solving MaOPs.
Keywords:
Heuristic Search and Game Playing: Evaluation and Analysis
Heuristic Search and Game Playing: Heuristic Search
Heuristic Search and Game Playing: Combinatorial Search and Optimisation