Multiple Policy Value Monte Carlo Tree Search
Multiple Policy Value Monte Carlo Tree Search
Li-Cheng Lan, Wei Li, Ting-Han Wei, I-Chen Wu
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence
Main track. Pages 4704-4710.
https://doi.org/10.24963/ijcai.2019/653
Many of the strongest game playing programs use a combination of Monte Carlo tree search (MCTS) and deep neural networks (DNN), where the DNNs are used as policy or value evaluators. Given a limited budget, such as online playing or during the self-play phase of AlphaZero (AZ) training, a balance needs to be reached between accurate state estimation and more MCTS simulations, both of which are critical for a strong game playing agent. Typically, larger DNNs are better at generalization and accurate evaluation, while smaller DNNs are less costly, and therefore can lead to more MCTS simulations and bigger search trees with the same budget. This paper introduces a new method called the multiple policy value MCTS (MPV-MCTS), which combines multiple policy value neural networks (PV-NNs) of various sizes to retain advantages of each network, where two PV-NNs f_S and f_L are used in this paper. We show through experiments on the game NoGo that a combined f_S and f_L MPV-MCTS outperforms single PV-NN with policy value MCTS, called PV-MCTS. Additionally, MPV-MCTS also outperforms PV-MCTS for AZ training.
Keywords:
Multidisciplinary Topics and Applications: Computer Games
Heuristic Search and Game Playing: Combinatorial Search and Optimisation
Machine Learning: Reinforcement Learning
Heuristic Search and Game Playing: Heuristic Search and Machine Learning
Planning and Scheduling: Search in Planning and Scheduling