Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract)

Marlos C. Machado, Marc G. Bellemare, Erik Talvitie, Joel Veness, Matthew Hausknecht, Michael Bowling

Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence

Journal track. Pages 5573-5577.

https://doi.org/10.24963/ijcai.2018/787

PDF BibTeX

Abstract

The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games. It supports a variety of different problem settings and it has been receiving increasing attention from the scientific community. In this paper we take a big picture look at how the ALE is being used by the research community. We focus on how diverse the evaluation methodologies in the ALE have become and we highlight some key concerns when evaluating agents in this platform. We use this discussion to present what we consider to be the best practices for future evaluations in the ALE. To further the progress in the field, we also introduce a new version of the ALE that supports multiple game modes and provides a form of stochasticity we call sticky actions.

Keywords

  • Machine Learning: Reinforcement Learning
  • Machine Learning: Transfer, Adaptation, Multi-task Learning
  • Heuristic Search and Game Playing: Evaluation and Analysis
  • Heuristic Search and Game Playing: General Game Playing and General Video Game Playing
Welcome Future Conferences AI Journal Division IJCAI Proceedings Travel Grant Program IJCAI Awards