Proceedings

Open Loop Execution of Tree-Search Algorithms

Download BibTeX Cite

Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence. Main track. Pages 2362-2368.

https://doi.org/10.24963/ijcai.2018/327

Abstract

In the context of tree-search stochastic planning algorithms where a generative model is available, we consider on-line planning algorithms building trees in order to recommend an action. We investigate the question of avoiding re-planning in subsequent decision steps by directly using sub-trees as action recommender. Firstly, we propose a method for open loop control via a new algorithm taking the decision of re-planning or not at each time step based on an analysis of the statistics of the sub-tree. Secondly, we show that the probability of selecting a suboptimal action at any depth of the tree can be upper bounded and converges towards zero. Moreover, this upper bound decays in a logarithmic way between subsequent depths. This leads to a distinction between node-wise optimality and state-wise optimality. Finally, we empirically demonstrate that our method achieves a compromise between loss of performance and computational gain.

  1. [Auer et al., 2002] Peter Auer, Nicolo Cesa-Bianchi, and Paul Fischer. Finite-time analysis of the multiarmed bandit problem. Machine learning, 47(2-3):235-256, 2002.
  2. [Bellemare et al., 2017] Marc G. Bellemare, Will Dabney, and Rémi Munos. A distributional perspective on re- inforcement learning. arXiv preprint arXiv:1707.06887, 2017.
  3. [Bubeck and Munos, 2010] Sébastien Bubeck and Rémi Munos. Open loop optimistic planning. In COLT, 2010.
  4. [De Maesschalck et al., 2000] Roy De Maesschalck, Del- phine Jouan-Rimbaud, and Désiré L. Massart. The Maha- lanobis distance. Chemometrics and intelligent laboratory systems, 50(1):1-18, 2000.
  5. [Enzenberger et al., 2010] Markus Enzenberger, Martin Muller, Broderick Arneson, and Richard Segal. Fuego -an open-source framework for board games and Go engine based on Monte Carlo tree search. IEEE Trans- actions on Computational Intelligence and AI in Games, 2(4):259-270, 2010.
  6. [Heusner, 2011] Manuel Heusner. UCT for pac-man. Bach- elor thesis, Univ. of Basel, 2011.
  7. [Kaelbling et al., 1998] Leslie Pack Kaelbling, Michael L. Littman, and Anthony R. Cassandra. Planning and act- ing in partially observable stochastic domains. Artificial intelligence, 101(1):99-134, 1998.
  8. [Keller and Helmert, 2013] Thomas Keller and Malte Helmert. Trial-based heuristic tree search for finite horizon MDPs. In ICAPS, 2013. [Kocsis and Szepesvári, 2006] Levente Kocsis and Csaba Szepesvári. Bandit based Monte Carlo planning. In ECML, volume 6, pages 282-293. Springer, 2006.
  9. [Perez et al., 2012a] Diego Perez, Philipp Rohlfshagen, and Simon M. Lucas. Monte Carlo tree search: Long-term versus short-term planning. In Computational Intelligence and Games (CIG), 2012 IEEE Conference on, pages 219- 226. IEEE, 2012.
  10. [Perez et al., 2012b] Diego Perez, Philipp Rohlfshagen, and Simon M. Lucas. The physical travelling salesman prob- lem: WCCI 2012 competition. In Evolutionary Compu- tation (CEC), 2012 IEEE Congress on, pages 1-8. IEEE, 2012.
  11. [Puterman, 2014] Martin L. Puterman. Markov decision pro- cesses: discrete stochastic dynamic programming. John Wiley & Sons, 2014.
  12. [Rachelson and Lagoudakis, 2010] Emmanuel Rachelson and Michail G. Lagoudakis. On the locality of action domination in sequential decision making. In ISAIM, 2010.
  13. [Silver and Veness, 2010] David Silver and Joel Veness. Monte Carlo planning in large POMDPs. In Advances in neural information processing systems, pages 2164-2172, 2010.
  14. [Silver et al., 2008] David Silver, Richard S. Sutton, and Martin Müller. Sample-based learning and search with permanent and transient memories. In Proceedings of the 25th international conference on Machine Learning, pages 968-975. ACM, 2008.
  15. [Silver et al., 2016] David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George Van Den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, et al. Mastering the game of Go with deep neural networks and tree search. Nature, 529(7587):484-489, 2016.
  16. [Sutton and Barto, 1998] Richard S. Sutton and Andrew G. Barto. Reinforcement learning: An introduction. MIT press Cambridge, 1998.
  17. [Sutton, 1991] Richard S. Sutton. Dyna, an integrated archi- tecture for learning, planning, and reacting. ACM SIGART Bulletin, 2(4):160-163, 1991.
  18. [Weinstein and Littman, 2012] Ari Weinstein and Michael L. Littman. Bandit-based planning and learning in continuous-action markov decision processes. In ICAPS, 2012.
  19. [Wilson et al., 2014] Mark A. Wilson, James McMahon, and David W. Aha. Bounded expectations for discrepancy de- tection in goal-driven autonomy. In AI and Robotics: Pa- pers from the AAAI Workshop, 2014.
  20. [Wilson et al., 2016] Mark A. Wilson, James McMahon, Ar- tur Wolek, David W. Aha, and Brian H. Houston. Toward goal reasoning for autonomous underwater vehicles: Re- sponding to unexpected agents. In Goal Reasoning: Pa- pers from the IJCAI Workshop, 2016.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards