Proceedings

Constraint Games revisited

Anthony Palmieri, Arnaud Lallouet

Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence

Main track. Pages 729-735.

https://doi.org/10.24963/ijcai.2017/101

PDF BibTeX

Abstract

Constraint Games are a recent framework proposed to model and solve static games where Constraint Programming is used to express players preferences. In this paper, we rethink their solving technique in terms of constraint propagation by considering players preferences as global constraints. It yields not only a more elegant but also a more efficient framework. Our new complete solver is faster than previous state-of-the-art and is able to find all pure Nash equilibria for some problems with 200 players. We also show that performances can greatly be improved for graphical games, allowing some games with 2000 players to be solved.

Keywords

  • Constraints and Satisfiability: Global Constraints
  • Agent-based and Multi-agent Systems: Engineering methods, platforms, languages and tools
  • Constraints and Satisfiability: Solvers and Tools
  • Agent-based and Multi-agent Systems: Noncooperative Games
Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards