Opponent Modeling in Scrabble
Proceedings of the Twentieth International Joint Conference on Artificial Intelligence. Pages 1482-1486.
Abstract
Computers have already eclipsed the level of human play in competitive Scrabble, but there remains room for improvement. In particular, there is much to be gained by incorporating information about the opponent's tiles into the decision-making process. In this work, we quantify the value of knowing what letters the opponent has. We use observations from previous plays to predict what tiles our opponent may hold and then use this information to guide our play. Our model of the opponent, based on Bayes' theorem, sacrifices accuracy for simplicity and ease of computation. But even with this simplified model, we show significant improvement in play over an existing Scrabble program. These empirical results suggest that this simple approximation may serve as a suitable substitute for the intractable partially observable Markov decision process. Although this work focuses on computer-vs-computer Scrabble play, the tools developed can be of great use in training humans to play against other humans.
@inproceedings{ijcai2007p239,
title = {Opponent Modeling in Scrabble},
author = {Richards, Mark and Amir, Eyal},
booktitle = {Proceedings of the Twentieth International Joint Conference on
Artificial Intelligence, {IJCAI-07}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Ramon López de Mántaras},
pages = {1482--1486},
year = {2007},
url = {https://ijcai.org/proceedings/2007/239},
}
TY - CPAPER TI - Opponent Modeling in Scrabble AU - Richards, Mark AU - Amir, Eyal T2 - Proceedings of the Twentieth International Joint Conference on Artificial Intelligence, IJCAI-07 PB - International Joint Conferences on Artificial Intelligence PY - 2007 SP - 1482 EP - 1486 UR - https://ijcai.org/proceedings/2007/239 ER -Copied
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