Biologically-Inspired Self-Assembly of Two-Dimensional Shapes Using Global-to-Local Compilation
Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence. Pages 633-637.
Abstract
In this ·paper, we present a programming language approach for the assembly of arbitrary twodimensional shapes by decentralized, identicallyprogrammed agents. Our system compiles a predetermined global shape into a program that instructs these agents to grow the shape via replication and location-based control mechanisms. In the globalto-local compilation phase, an input shape is decomposed into a network of covering-discs. The disc network parameterizes the agent program, a biologically-inspired framework allowing agents to amorphously produce the shape using replication and local interaction. Our system is robust to random agent failure, and regenerates in the event of region death.
@inproceedings{ijcai2003p93,
title = {Biologically-Inspired Self-Assembly of Two-Dimensional Shapes Using Global-to-Local Compilation},
author = {Kondacs, Attila},
booktitle = {Proceedings of the Eighteenth International Joint Conference on
Artificial Intelligence, {IJCAI-03}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Georg Gottlob},
pages = {633--637},
year = {2003},
url = {https://ijcai.org/proceedings/2003/93},
}
TY - CPAPER TI - Biologically-Inspired Self-Assembly of Two-Dimensional Shapes Using Global-to-Local Compilation AU - Kondacs, Attila T2 - Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence, IJCAI-03 PB - International Joint Conferences on Artificial Intelligence PY - 2003 SP - 633 EP - 637 UR - https://ijcai.org/proceedings/2003/93 ER -Copied
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