Proceedings

Fast Concurrent Reinforcement Learners

Download BibTeX Cite

Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence. Pages 825-831.

© 2001 International Joint Conferences on Artificial Intelligence

Abstract

When several agents learn concurrently, the payoff received by an agent is dependent on the behavior of the other agents. As the other agents learn, the reward of one agent becomes non-stationary. This makes learning in multiagent systems more difficult than single-agent learning. A few methods, however, are known to guarantee convergence to equilibrium in the limit in such systems. In this paper we experimentally study one such technique, the minimax-Q, in a competitive domain and prove its equivalence with another well-known method for competitive domains. We study the rate of convergence of minimax-Q and investigate possible ways for increasing the same. We also present a variant of the algorithm, minimax- SARSA , and prove its convergence to minimax-Q values under appropriate conditions. Finally we show that this new algorithm performs better than simple minimax-Q in a general-sum domain as well.

  1. [Boyan and Moore, 1995] J.A. Boyan and A.W. Moore. Generalization in reinforcement learning: Safely approx- imating the value function. In Advances in Neural Infor- mation Processing Systems 7, pages 369-376, 1995.
  2. [Hu and Wellman, 1998] J. Hu and M. P. Wellman. Multi- agent reinforcement learning: Theoretical framework and an algorithm. In Proc. of the 15th Int. Conf. on Machine Learning (ML'98), pages 242-250, San Francisco, CA, 1998.
  3. Morgan Kaufmann.
  4. [Littman, 1994] M. L. Littman. Markov games as a frame- work for multi-agent reinforcement learning. In Proc. of the 11th Int. Conf. on Machine Learning, pages 157-163, San Mateo, CA, 1994.
  5. Morgan Kaufmann. [Mangasarian and Stone, 1964]
  6. O. L. Mangasarian and H. S- tone. Two-person nonzero-sum games and quadratic pro- gramming. Journal of Mathematical Analysis and Appli- cations, 9:348 -355, 1964.
  7. [Nash, 1951] John F. Nash. Non-cooperative games. Annals of Mathematics, 54:286 -295, 1951.
  8. [Peng and Williams, 1996] J. Peng and R. Williams. Incre- mental multi-step Q-learning. Machine Learning, 22:283 -290, 1996.
  9. [Rummery, 1994] G. A. Rummery. Problem solving with re- inforcement learning. PhD thesis, Cambridge University Engineering Department, 1994.
  10. [Sandholm and Crites, 1996] T. Sandholm and R. Crites. On multiagent Q-learning in a semi-competitive domain. In G. Wei and S. Sen, editors, Adaptation and Learning in Multi-Agent Systems, pages 191-205. Springer-Verlag, 1996.
  11. [Sutton and Burto, 1998] R. Sutton and A. G. Burto. Rein- forcement Learning: An Introduction. MIT Press, 1998.
  12. [Sutton, 1996] R. Sutton. Generalization in reinforcement learning: Successful examples using sparse coarse coding. In Advances in Neural Information Processing Systems 8, 1996.
  13. [Szepesvári and Littman, 1997] Csaba Szepesvári and M.L. Littman. A unified analysis of value-function-based reinforcement-learning algorithms. In Neural Computa- tion, 1997. submitted.
  14. [Thie, 1998] P. R. Thie. An Introduction to Linear Program- ming and Game Theory. John Wiley and Son, 2nd. edition, 1998.
  15. [Tsitsiklis and Roy, 1997] J.N. Tsitsiklis and B. Van Roy. An analysis of temporal-difference learning with function ap- proximation. IEEE Transactions on Automatic Control, 1997.
  16. [Wiering and Schmidhuber, 1998] M. Wiering and J. Schmidhuber. Fast online Q(). Machine Learn- ing, 33(1), pages 105-116, 1998.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards