Reinforcement Learning in Distributed Domains: Beyond Team Games
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence. Pages 819-823.
Abstract
Using a distributed algorithm rather than a centralized one can b e extremely b ene cial in large search problems. In addition, the incorp oration of machine learning techniques like Reinforcement Learning (RL) into search algorithms has often b een found to improve their p erformance. In this article we investigate a search algorithm that combines these prop erties by employing RL in a distributed manner, essentially using the team game approach. We then present bi-utility search, which interleaves our distributed algorithm with (centralized) simulated annealing, by using the distributed algorithm to guide the exploration step of the simulated annealing. We investigate using these algorithms in the domain of minimizing the loss of imp ortance-weighted communication data traversing a constellations of communication satellites. To do this we intro duce the idea of running these algorithms \on top" of an underlying, learning-free routing algorithm. They do this by having the actions of the distributed learners b e the intro duction of virtual \ghost" trac into the decision-making of the underlying routing algorithm, trac that \misleads" the routing algorithm in a way that actually improves p erformance. We nd that using our original distributed RL algorithm to set ghost trac improves p erformance, and that bi-utility search | a semi-distributed search algorithm that is widely applicable | substantially outp erforms b oth that distributed RL algorithm and (centralized) simulated annealing in our problem domain.
@inproceedings{ijcai2001p112,
title = {Reinforcement Learning in Distributed Domains: Beyond Team Games},
author = {Wolpert, David H. and Sill, Joseph and Tumer, Kagan},
booktitle = {Proceedings of the Seventeenth International Joint Conference on
Artificial Intelligence, {IJCAI-01}},
publisher = {International Joint Conferences on Artificial Intelligence},
pages = {819--823},
year = {2001},
url = {https://ijcai.org/proceedings/2001/112},
}
TY - CPAPER TI - Reinforcement Learning in Distributed Domains: Beyond Team Games AU - Wolpert, David H. AU - Sill, Joseph AU - Tumer, Kagan T2 - Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, IJCAI-01 PB - International Joint Conferences on Artificial Intelligence PY - 2001 SP - 819 EP - 823 UR - https://ijcai.org/proceedings/2001/112 ER -Copied
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