Planning Perlocutionary Acts
Proceedings of the Eighth International Joint Conference on Artificial Intelligence. Cognitive Modelling. Pages 78-79.
Abstract
We suggest a model of perlocutionary acts in order to explain how an actor plans speech acts to otain a response from a partner . We introduce two knowledge structures , namely games and contracts , which are used together with themes by the mental processes underlying perlocutionary acts . We present our model through the discussion of a paradigmatic example ; in particular we focus on the problem of shifting from the wants of th e actor to the wants of the partner. Our analysis is developed at different levels of detail through the identification of CAUSE - TO -WANT , CONVINCE and REQUEST actions . Eventually , we discuss some theoretical implications of our approach to perlocution.
@inproceedings{ijcai1983p20,
title = {Planning Perlocutionary Acts},
author = {Airenti, Gabriella and Bara, Bruno G. and Colombetti, Marco},
booktitle = {Proceedings of the Eighth International Joint Conference on
Artificial Intelligence, {IJCAI-83}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Alan Bundy},
pages = {78--79},
year = {1983},
note = {Cognitive Modelling},
url = {https://ijcai.org/proceedings/1983/20},
}
TY - CPAPER TI - Planning Perlocutionary Acts AU - Airenti, Gabriella AU - Bara, Bruno G. AU - Colombetti, Marco T2 - Proceedings of the Eighth International Joint Conference on Artificial Intelligence, IJCAI-83 PB - International Joint Conferences on Artificial Intelligence PY - 1983 SP - 78 EP - 79 UR - https://ijcai.org/proceedings/1983/20 ER -Copied
Machine-readable versions of this paper, for tools and AI agents: