Design Adaptive AI for RTS Game by Learning Player's Build Order

Design Adaptive AI for RTS Game by Learning Player's Build Order

Guillaume Lorthioir, Katsumi Inoue

Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence
Doctoral Consortium. Pages 5194-5195. https://doi.org/10.24963/ijcai.2020/737

Digital games have proven to be valuable simulation environments for plan and goal recognition. Though, goal recognition is a hard problem, especially in the field of digital games where players unintentionally achieve goals through exploratory actions, abandon goals with little warning, or adopt new goals based upon recent or prior events. In this paper, a method using simulation and bayesian programming to infer the player's strategy in a Real-Time-Strategy game (RTS) is described, as well as how we could use it to make more adaptive AI for this kind of game and thus make more challenging and entertaining games for the players.
Keywords:
Computer Vision: Recognition: Detection, Categorization, Indexing, Matching, Retrieval, Semantic Interpretation
Computer Vision: Action Recognition
Humans and AI: Human-Computer Interaction
Multidisciplinary Topics and Applications: Computer Games