Beyond Scaling: A Survey of Data-Efficient Learning for LLM Agents
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence. Survey Track. Pages 8050-8059.
https://doi.org/10.24963/ijcai.2026/893
Keywords
- Machine Learning: Learnware/model reuse/transfer learning
- Machine Learning: Few-shot learning
- Agent-based and Multi-agent Systems: Applications
Abstract
LLM-based agents perceive, reason, act, and adapt through interaction. While scaling remains important, agentic progress also depends on extracting more learning signal from limited experience, including demonstrations, feedback, reasoning traces, tool-use records, and interaction trajectories. This survey develops an agent-centric view of data-efficient learning. We formulate an agentic learning loop, define data efficiency as capability improvement without proportional increases in supervision or real-environment trial-and-error, and synthesize methods into experience augmentation, agent structural design, and learning paradigms. We also summarize representative application domains and open challenges in experience reuse and cost-aware evaluation. Overall, the agentic era requires smarter ways to acquire, structure, reuse, and learn from limited experience.
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1 Introduction
Large language model (LLM)-based agents are moving beyond prompt-only prototypes into closed-loop systems that perceive, reason, plan, and act in dynamic environments. Their success depends not only on one-shot generation quality, but also on whether they can acquire, verify, and refine behaviors under feedback and long-horizon goals. Such agents now appear in web and GUI automation, embodied decision making, and scientific or medical workflows, where perception, reasoning, and action execution must be coordinated end-to-end [Shridhar et al., 2021; Zhou et al., 2024c; Xie et al., 2024; Laurent et al., 2024].
Realistic deployment exposes a complementary bottleneck to scaling: agents must improve under limited and costly experience. Supervision such as grounding labels, demonstrations, expert feedback, or verification can be expensive; online trial-and-error consumes environment steps, tool calls, and human oversight, and may introduce safety or reliability risks. Interaction-derived experience may also become stale under environment or interface drift [Zhou et al., 2024c; Xie et al., 2024], while embodied, scientific, and medical workflows face privacy, expert-time, or experimental costs [Chen et al., 2024a; Rein et al., 2024; Laurent et al., 2024]. Thus, building capable LLM agents in a data-efficient way becomes a first-order question.
∗Corresponding author.

Data efficiency has long been studied in few-shot learning [Wang et al., 2020], robust learning [Han et al., 2018], and sample-efficient reinforcement learning [Yu, 2018]. LLM agents, however, broaden both what counts as data and where efficiency comes from: beyond labels, they use demonstrations, trajectories, reasoning traces, tool-use records, feedback, and verification outcomes [Yao et al., 2022; Shinn et al., 2023]. We use agentic data to cover both external supervision and interaction-derived experience, and use agentic experience when emphasizing trajectories, feedback, memory, and reuse within the agent loop. Data efficiency therefore depends not only on a learning algorithm, but also on how limited experience is acquired, structured, reused, and transformed.
This survey provides a unified synthesis of data-efficient learning for LLM agents. We formulate an agentic learning loop, organize methods into experience augmentation, agent structural design, and learning paradigms, and summarize representative application domains and open challenges across web, GUI, embodied, medical, and scientific settings.
Difference with existing surveys. Despite the rapidly growing literature on LLM-based agents, existing surveys mainly organize the field by architectures, components, applications, or general capabilities. Broad surveys cover agent construction, evaluation, and deployment [Wang et al., 2024b; Liu et al., 2025a]; recent work discusses the shift toward model-native agentic AI [Sang et al., 2025]; and specialized surveys focus on multi-agent collaboration [Guo et al., 2024; Wu et al., 2025a], feedback [Liu et al., 2025b], memory [Zhang et al., 2025], and planning [Torreno et al., 2017]. However, bounded supervision, costly interaction, and limited agentic experience have not been treated as a unifying lens. This survey fills this gap by synthesizing experience generation and reuse, structural agent design, and learning paradigms under the perspective of data-efficient learning. The LLM-agent setting makes this lens distinctive because the reusable units are not only labeled examples or transitions, but also reasoning traces, tool-use histories, verifier signals, contextual memories, and prompt-time demonstrations; the relevant budgets also include human/expert feedback, tool calls, real-environment executions, and inferencetime orchestration.
2 Overview
Background. We study how to obtain and improve LLMbased agents in a data-efficient way. An LLM-based agent can be viewed as a closed-loop decision-making system that repeatedly perceives the environment, reasons and plans with an LLM, executes actions, and receives feedback. At time step t, the environment state is st ∈ S and the interaction loop in Figure 2 is
Here, S denotes the environment state space, P denotes a perceiver that maps the environment state st to an observation ot, Lθ is the LLM that produces intermediate reasoning outputs gt and selects the next action at, M is a memory module that maintains and updates the agent state mt, E is an action executor that converts the selected action into an executable form a′t , and T is the environment transition function, which maps the current state and executable action to the next environment state. Each step may produce within-loop experience, such as observations, reasoning traces, actions, rewards, tool outputs, or verification signals; we denote this collection by Dloop. The agent may also use external data or supervision Dext, such as demonstrations, labels, preferences, expert annotations, or verified outcomes. Their union is the available agentic data: D = Dloop ∪ Dext.
Definition. We define data-efficient agentic learning as the study of how to obtain and improve LLM-based agents in interactive decision-making settings using limited agentic data D. An approach is data-efficient when its gains do not rely on large amounts of new supervision or extensive realenvironment trial-and-error, but instead improve the information content, reliability, and reuse value of limited withinloop experience and external supervision.
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Framework. Data-efficiency bottlenecks arise from both costly supervision in Dext and costly interaction needed to obtain Dloop. We organize methods into three coupled design levers. Experience augmentation expands or improves the effective experience pool through generation, simulation, or transformation (Section 3.1). Agent structural design reorganizes modules such as P, M, Lθ, planners, verifiers, and E so that each observation and feedback signal is processed, stored, and reused more effectively (Section 3.2). Learning paradigms adapt or condition the LLM or policy from bounded D, ranging from inference-time reuse to lightweight parameter updates and budgeted reinforcement learning (RL) (Section 3.3). These levers interact: for example, environment drift may require refreshed trajectories, memory verification to avoid stale reuse, and test-time or budget-efficient adaptation under bounded interaction.
3 Taxonomy
The following three subsections review three complementary aspects of data-efficient agentic learning introduced in Section 2. For each aspect, we summarize its core idea, the type of data scarcity it addresses (samples, labels, or interactions), and representative works, noting that practical systems often combine multiple aspects.
3.1 Experience Augmentation
In data-efficient agentic learning, performance is often constrained by the availability, cost, and quality of agentic data rather than model capacity alone. Real-world trajectories rarely cover long-tail states, human supervision is costly, and online interaction incurs substantial time, safety, and resource overhead. Under such constraints, naive trial-and-error yields low information gain and poor generalization.
Experience augmentation addresses this bottleneck by expanding and strengthening the effective experience pool under bounded budgets. Rather than simply collecting more data, its goal is to reduce the cost of acquiring experience while increasing the informativeness of the collected or synthesized experience, and reusability of existing experience. We organize existing approaches into two categories (Table 1): experience generation and experience transformation.
Experience Generation. This category expands the effective experience pool beyond what is directly collected from the real environment (Figure 4(a)), including two strategies: non-interactive generation and interactive simulation.


Non-Interactive Generation. This category produces trajectory data without interacting with any environment. In LLM-based agents, experience generation often starts from human-centric designs, where a small amount of carefully curated demonstrations or preference feedback is used to concentrate supervision on effective behaviors and reduce exploration waste, as exemplified by InstructGPT [Ouyang et al., 2022] and HULA [Takerngsaksiri et al., 2025]. It can further scale through model-centric generation, where LLMs/VLMs synthesize trajectories from scratch or convert visual observations into step-wise supervision at low marginal cost, relying on verification to improve data quality; representative examples include action sequence construction in NaVILA [Cheng et al., 2025] and spatial navigation instructions in SpNav [Zhang et al., 2026]. These methods improve data efficiency by creating additional training signals to expand coverage under limited supervision.
Interactive Simulation. This category reduces reliance on expensive real-world interaction by shifting exploration and failure discovery to cheaper surrogate environments (Figure 4). Instead of real trial-and-error, agents explore within explicit simulators or learned world models to obtain diverse trajectories and feedback at lower cost. The objective is not perfect realism, but sufficient diversity and structural fidelity to complement scarce real experience. World-model-based approaches such as RAP [Hao et al., 2023] and symbolic planning frameworks like PDDL [Guan et al., 2023] enable agents to simulate outcomes and validate plans without repeated external execution. Systems such as ChatSim [Wei et al., 2024], MetaAgents [Li et al., 2025b] and AgentGen [Hu et al., 2025] demonstrate the utility of controllable simulated environments for generating targeted and rare interaction scenarios. In sum, they improve data efficiency by substituting costly real-world interaction with lower-cost interaction sources.
| Category | Core Idea | Data Type | Representative Works |
|---|---|---|---|
| Experience Generation | Generate new experience via direct synthesis or cheaper surrogate interaction | S, L, I | InstructGPT [Ouyang et al., 2022]; RAP [Hao et al., 2023]; PDDL [Guan et al., 2023]; ChatSim [Wei et al., 2024]. NaVILA [Cheng et al., 2025]; HULA [Takerngsaksiri et al., 2025]; MetaAgents [Li et al., 2025b]; AgentGen [Hu et al., 2025]; SpNav [Zhang et al., 2026] |
| Experience Transforma- tion | Increase information density and reuse value of existing experience | S, L | ADAPT [Lin et al., 2022]; PaLM-E [Driess et al., 2023]; MAGDi [Chen et al., 2024b]; NavGPT-2 [Zhou et al., 2024b]; Agent Distillation [Kang et al., 2025]; K-RagRec [Wang et al., 2025b]; Magma [Yang et al., 2025a]; SAD [Jun et al., 2026] |
Experience Transformation. This category improves data efficiency by enriching and restructuring limited real trajectories with complementary information, allowing each experience item to carry stronger and more reusable learning signals without additional interaction cost (Figure 4(b)). This is achieved by integrating real experience with external supervision or structure. Existing approaches span multiple mechanisms: knowledge distillation transfers reasoning traces or interactive trajectories from stronger teachers (e.g., MAGDi [Chen et al., 2024b], Agent Distillation [Kang et al., 2025], SAD [Jun et al., 2026]); experience retrieval reuses relevant demonstrations or structured knowledge as in-context guidance (e.g., K-RagRec [Wang et al., 2025b]); cross-task transfer enables data-scarce tasks to benefit from skills learned in data-rich domains (e.g., PaLM-E [Driess et al., 2023], Magma [Yang et al., 2025a]); and modality enrichment aligns multimodal signals to make supervision more explicit and informative (e.g., ADAPT [Lin et al., 2022], NavGPT-2 [Zhou et al., 2024b]). These methods transform existing experience to increase information density and reuse, thereby improving data efficiency.

3.2 Agent Structural Design
Agent structural design studies how to reorganize an LLMbased agent's internal structure and execution protocol while holding data sources fixed, so as to increase the utility of each supervision signal or interaction. Rather than acquiring new experience, it focuses on how the agent perceives, reasons, plans, and executes actions through structured internal modules. The goal is to reduce unnecessary trial-and-error and environment steps by localizing supervision to the most informative stages. This often trades additional inference-time computation for fewer costly external interactions. From a data-efficiency perspective, structural design improves performance by shrinking the decision space, preventing costly error propagation, and enabling reuse of plans, skills, and memories. As a result, performance gains increasingly arise from structured internal self-improvement rather than additional external supervision or interaction. We organize existing designs into three categories (Table 2): structural modularity, procedural autonomy, and knowledge reuse, which respectively emphasize modular composition, controlled decision procedures, and reuse of prior knowledge to avoid redundant exploration.
Structural Modularity. This line of work introduces explicit boundaries and interfaces into an agent's internal workflow, transforming an entangled end-to-end reasoning-action process into coordinated components. From a data-efficiency perspective, modularity reduces global trial-and-error by localizing failures, enabling targeted supervision, and promoting reuse of intermediate artifacts. Function decoupling, which factorizes monolithic reasoning into planning, execution, and verification modules, allows errors to be corrected locally without restarting the entire decision loop, as exemplified by DSPy [Khattab et al., 2023] and PEARL [Sun et al., 2024]; hierarchical organization, which separates highlevel subgoal planning from low-level execution, compresses long-horizon decision-making via reusable action executors, as in LLM-Planner [Song et al., 2023]; and role specialization (Figure 5 (a)), where different agents or components take stable functional roles and exchange structured feedback, internalizes verification and coordination within the system rather than relying on external supervision, as demonstrated by AutoAct [Qiao et al., 2024b] and MAD [Liang et al., 2024] . These design strategies show that modular composition can substantially reduce external interaction cost and improve sample reuse under fixed data budgets.
| Category | Core Idea | Core Modules | Representative Works |
|---|---|---|---|
| Structural Modularity | Decompose decision structure | Planner; Action Executor; Critic | DSPy [Khattab et al., 2023]; LLM-Planner [Song et al., 2023]; PEARL [Sun et al., 2024]; AutoAct [Qiao et al., 2024b]; MAD [Liang et al., 2024] |
| Procedural Autonomy | Constrain execution procedure | Perceiver; Planner; Controller; Verifier | Self-Refine [Madaan et al., 2023]; LATS [Zhou et al., 2024a]; WKM [Qiao et al., 2024a]; Critic [Gou et al., 2024]; VCA [Yang et al., 2025b]; Self-DC [Wang et al., 2025a] |
| Knowledge Reuse | Reuse prior experience | Memory; Skill library; External KB | WebGLM [Liu et al., 2023]; Reflexion [Shinn et al., 2023]; ExpeL [Zhao et al., 2024]; Voyager [Wang et al., 2024a]; JARVIS-1 [Wang et al., 2024c]; KG-Agent [Jiang et al., 2025a] |
Procedural Autonomy. This line of work constrains agent behavior through explicit, reusable decision procedures, replacing unconstrained autoregressive generation with controlled iterative workflows. By deciding what to observe, how to decompose goals, when to act, and when to verify, procedural designs reduce wasted exploration and prevent cascading errors before costly external actions. Active perception, which treats perception as a decision policy over what and when to observe, selectively acquires task-relevant information under limited perception budgets, as in VCA [Yang et al., 2025b]; task decomposition and structure-aware planning (Figure 5 (b)), which break long-horizon goals into verifiable substeps and restrict the search space via explicit plans, trees, or divide-and-conquer procedures, reducing blind trial-anderror by enabling backtracking and reuse of partial solutions, as in LATS [Zhou et al., 2024a], WKM [Qiao et al., 2024a] and Self-DC [Wang et al., 2025a]; and execution control and self-verification, which gate action execution through intermediate checks and critiques and prevent error propagation before costly external actions, as in Self-Refine [Madaan et al., 2023] and Critic [Gou et al., 2024]. Collectively, these procedural constraints shift performance gains toward structured internal self-improvement rather than additional external supervision or interaction.

Knowledge Reuse. This line of work enables agents to avoid re-learning from scratch by converting available priors-past interactions, acquired skills, and external knowledge-into callable and transferable resources for future decisions. From a data-efficiency perspective, it shifts cost from repeated trial-and-error and human correction to reuse of compact representations that generalize across instances. Memory compression, which distills long and context-heavy interaction traces into concise, retrievable summaries or rules, helps agents avoid previously encountered failures without repeating costly exploration, as in Reflexion [Shinn et al., 2023] and ExpeL [Zhao et al., 2024]; skill abstraction (Figure 5 (c)), which transforms recurring behavior patterns into reusable subroutines or goal-conditioned controllers, enables compositional reuse of action structure across tasks, as in Voyager [Wang et al., 2024a] and JARVIS-1 [Wang et al., 2024c]; and external knowledge bases, which allow agents to retrieve factual or structural priors on demand from the Web or knowledge graphs, thereby reducing reliance on parametric memory and additional supervision, as in WebGLM [Liu et al., 2023] and KG-Agent [Jiang et al., 2025a]. Together, these reuse mechanisms substantially reduce redundant exploration and task-specific supervision by amortizing learning signal across time and tasks.
3.3 Learning Paradigms
When experience augmentation and structural design alone are insufficient, learning becomes unavoidable for improving agent performance. However, naive learning in agentic settings often incurs prohibitive supervision and interaction costs, violating the data-efficiency objective. We therefore regard a learning paradigm as data-efficient only when its gains do not rely on large-scale new supervision or extensive realenvironment trial-and-error per task, but instead operate under strictly bounded data and interaction budgets.
| Paradigm | Core Idea | Budget Type | Representative Works |
|---|---|---|---|
| Optimized ICL | Adapt without parameter updates | Inference- only | ReAct [Yao et al., 2022]; DSPy [Khattab et al., 2023]; Self-Refine [Madaan et al., 2023]; ExpeL [Zhao et al., 2024]; AdaptAgent [Verma et al., 2025] |
| PEFT | Partial parameter adaptation | Limited training data | SWE-Gym [Pan et al., 2025]; AutoAct [Qiao et al., 2024b]; DriVLMe [Huang et al., 2024]; FSTTA [Gao et al., 2024]; NavCoT [Lin et al., 2025] |
| Budget- Efficient RL | Policy learning via a few interactions | Budgeted interaction | CORY [Ma et al., 2024]; AGILE [Feng et al., 2024]; WebRL [Qi et al., 2025]; MAPoRL2 [Park et al., 2025]; GUI-R1 [Luo et al., 2025]; |
Under this criterion, we organize existing approaches into three paradigms (Table 3): optimized in-context learning (ICL), which enables inference-time adaptation without parameter updates; parameter-efficient fine-tuning (PEFT), which achieves persistent adaptation via lightweight parameter updates; and budget-efficient reinforcement learning (RL), which improves policies under constrained interaction and credit-assignment budgets. Together, they span a spectrum from transient to persistent adaptation, capturing key tradeoffs among learning permanence, data efficiency, and interaction cost.
Optimized In-Context Learning (ICL). This paradigm enables inference-time adaptation by reusing and restructuring contextual information, eliminating the need for parameter updates (Figure 6(a)). Early agentic prompting frameworks such as ReAct [Yao et al., 2022] show that interleaving reasoning, action, and observation within context allows agents to incorporate environment feedback without learning. Subsequent work improves data efficiency by optimizing context quality rather than quantity: Self-Refine [Madaan et al., 2023] and DSPy [Khattab et al., 2023] introduce verification and compilation mechanisms to refine prompts based on feedback signals, while ExpeL [Zhao et al., 2024] allows the agent to retrieve the top-K relevant examples from its experience pool to aid its decision-making, by reusing trialand-error experience to mitigate blind exploration. AdaptAgent [Verma et al., 2025] also injects up to two multimodal human demonstrations (e.g., visual snapshots, HTML elements) directly into the prompt of proprietary models like GPT-4o, enabling rapid adaptation to unseen websites. Overall, optimized ICL enables efficient inference-time adaptation of LLM-based agents without parameter updates; recent theoretical analyses further suggest that such behavior can be understood as implicit learning, exhibiting strong few-shot generalization [Wu et al., 2025b].
Parameter-Efficient Supervised Fine-Tuning (PEFT). This paradigm enables persistent supervised adaptation under limited demonstrations or interaction traces. Unlike full-parameter SFT, PEFT updates only a small set of taskspecific parameters, such as LoRA modules, adapters, or projection layers, thereby reducing optimization cost and mitigating overfitting and catastrophic forgetting in small-data regimes (Figure 6(b)). In agentic systems, PEFT allows agents to specialize to particular tasks or environments while preserving the generality of large pretrained models. AutoAct [Qiao et al., 2024b] automatically synthesizes trajectories from limited examples and fine-tunes differentiated subagents via LoRA, eliminating the need for large-scale annotated data. Across embodied navigation, autonomous driving, and software agents, works such as DriVLMe [Huang et al., 2024], NavCoT [Lin et al., 2025] and SWE-Gym [Pan et al., 2025] show that lightweight supervised adaptation can achieve strong performance with substantially fewer labeled trajectories. Recent extensions further show that such lightweight adaptation can be performed online or at test time [Gao et al., 2024], enabling agents to adapt under strict data budgets without large-scale retraining.
Budget-Efficient Reinforcement Learning (RL). This paradigm improves agent policies under strictly limited interaction budgets, expensive environment access, and sparse or delayed feedback, where conventional RL that scales rollouts becomes impractical (Figure 6(c)). Rather than increasing interactions, recent approaches enhance data efficiency by restructuring experience, shaping rewards, and improving credit assignment. For example, WebRL [Qi et al., 2025] and MAPoRL2 [Park et al., 2025] demonstrate that self-evolving curriculum reuse, verifier-based rewards, and collaborative training can yield substantial gains with far fewer rollouts. AGILE [Feng et al., 2024] frames agent construction as RL over interaction with memory, tools, and expert feedback; CORY [Ma et al., 2024] extends this view to cooperative multi-agent co-evolution for more stable fine-tuning; GUIR1 [Luo et al., 2025] applies rule-guided RL adaptation to data-limited GUI control. These strategies have proven particularly effective for GUI agents [Luo et al., 2025], highlighting that budget-efficient RL is less about scaling interaction and more about extracting maximal learning signal from minimal experience.
| Representative Examples | Modality Task | Link | Year | |
|---|---|---|---|---|
| Web (High interaction cost and rapid environment drift.) | ||||
| Mind2Web [Deng et al., 2023] | V-L | Web Navigation | link | 2023 |
| WebArena [Zhou et al., 2024c] | L | Web Navigation | link | 2024 |
| WebVoyager [He et al., 2024] | V-L | Web Navigation | link | 2024 |
| GUI (High annotation cost and UI drift across versions/devices.) | ||||
| OSWorld [Xie et al., 2024] | V-L | Desktop Automation | link | 2024 |
| AndroidWorld [Rawles et al., 2025] | V-L | Mobile App Auto. | link | 2025 |
| ScreenSpot-Pro [Li et al., 2025a] | V-L | GUI Grounding | link | 2025 |
| Embodied AI (Costly and safety-constrained real-world interaction.) | ||||
| Franka-Kitchen [Gupta et al., 2020] | 3D | Manipulation | link | 2020 |
| ALFWorld [Shridhar et al., 2021] | L | Embodied Task Execu. | link | 2021 |
| Meta-World [McLean et al., 2025] | 3D | Multi-task Manipulation | link | 2025 |
| Medical (Privacy-restricted data and costly expert supervision.) | ||||
| ClinicalBench [Chen et al., 2024a] | L | Clinical Prediction | link | 2024 |
| MedRAX [Fallahpour et al., 2025] | V-L | Clinical Diagnosis | link | 2025 |
| MedAgentBench [Jiang et al., 2025b] | L | Clinical Decision | link | 2025 |
| Science (Expert-labeled data and expensive experiments.) | ||||
| GPQA [Rein et al., 2024] | L | Scientific Reasoning | link | 2024 |
| LAB-Bench [Laurent et al., 2024] | V-L | Biology Research | link | 2024 |
| DiscoveryWorld [Jansen et al., 2024] | V-L | Scientific Discovery | link | 2024 |
4 Application Domains
We highlight five common application domains: Web, GUI, Embodied AI, Medical, and Science. These domains cover major settings in which LLM-based agents operate through text-based interfaces, vision-language interfaces, physical interaction, expert decision support, and scientific workflows. Across these settings, agent performance depends on both task competence and the ability to acquire, reuse, and transfer learning signals under limited supervision and interaction.
Table 4 summarizes representative examples from these domains to illustrate where data-efficiency bottlenecks arise in practice. Web agents face high interaction cost and rapid environment drift, since navigation trajectories are expensive to collect and websites change over time. GUI agents further depend on fine-grained grounding annotation and robust transfer across layouts, app versions, and device-specific workflows. Embodied agents face slow, costly, and safetysensitive trial-and-error in physical or simulated environments. Medical agents are constrained by privacy-restricted data and scarce expert verification, while scientific agents often require expert-labeled data, costly experiments, and delayed feedback. These examples therefore serve as representative testbeds for studying how different data-efficient mechanisms, namely experience augmentation, agent structural design, and learning paradigms, translate into practical gains across application domains.
Practical implications. The choice of data-efficient strategy depends on the dominant deployment bottleneck. When labels or demonstrations are scarce but offline synthesis is feasible, experience generation, experience transformation, and PEFT are natural first choices. When real-environment interaction is expensive, unsafe, or slow, interactive simulation, procedural autonomy, and verifier-gated execution are preferable because they reduce external trial-and-error. When tasks recur or user preferences persist over time, memory, skill reuse, and optimized ICL can amortize limited experience across episodes. When environments or interfaces drift, agents should combine refreshed experience collection or simulation with memory verification and test-time adaptation, rather than relying on stored trajectories alone. These choices reveal a common trade-off: experience augmentation reduces supervision or interaction cost but requires quality control; structural design reduces environment steps but increases inference-time computation; learning paradigms provide stronger or more persistent adaptation but consume training or rollout budget.
5 Open Challenges
Data-efficient learning for LLM agents raises challenges beyond classical sample efficiency because experience is interactive, sequential, heterogeneous, and often costly or stale. Progress requires understanding how limited interaction supports adaptation, how experience can be reused safely, and how agents should be evaluated under realistic supervision, interaction, verification, computation, and personalization budgets. These challenges are tightly coupled: better mechanisms should inform better reuse strategies, while better evaluations should reveal whether reuse truly improves agent behavior under limited resources. Addressing them requires moving from isolated algorithmic improvements toward a more systematic view of agent learning under bounded experience and bounded execution cost.
Mechanisms of Efficient Adaptation. The first challenge is to explain when limited agentic experience yields reliable adaptation. Unlike standard few-shot or sample-efficient reinforcement learning settings [Yu, 2018; Wang et al., 2020], LLM agents reuse closed-loop experience through context, memory, feedback, and test-time adaptation. Existing views of in-context learning as implicit learning [Wu et al., 2025b] do not fully cover long horizons, sparse feedback, drift, and compounding errors [Lin et al., 2025]. Future theory should characterize which trajectories, reasoning structures, memories, or skills remain transferable, and why some experience improves future decisions while other experience induces brittle shortcuts. It is also important to connect external adaptation behavior with internal mechanisms such as attention, gradient flow, numerical precision, and communication structure, which may affect the information yield and stability of limited experience [Zhao et al., 2024; Chen et al., 2026a; Qiu and Yao, 2026; Wu et al., 2026]. Such understanding would help identify when an agent should trust prior experience, seek new interaction, or rely on more conservative reasoning.
Methods for Experience Reuse. The second challenge is to convert raw trajectories, tool-use records, feedback, reflections, and verification outcomes into reliable reusable structures. Memories, skills, transition graphs, task constraints, user models, and shared repositories can reduce repeated exploration, but agents must decide what to store, retrieve, revise, compress, transfer, or forget [Shinn et al., 2023; Zhao et al., 2024]. Reuse is especially difficult under long horizons, personalization, privacy constraints, and multiagent deployments [Ma et al., 2024; Nie et al., 2025]. Moreover, accumulated or generated experience may contain hallucinated actions, stale knowledge, biased feedback, simulator artifacts, or environment-specific shortcuts. Future methods should therefore combine reuse with filtering, verification, uncertainty estimation, and utility-aware selection, so that stored experience is reused only when it is reliable, transferable, and beneficial for the current task. A further direction is to design reusable experience representations that are compact enough for efficient inference but structured enough to support planning, adaptation, and diagnosis.
Cost-Aware Evaluation in Deployment. The third challenge is to evaluate whether agents improve efficiently, not only whether they eventually succeed. Benchmarks should report interaction steps, tool calls, supervision and verification cost, memory footprint, inference latency, reuse rate, and gain per unit cost, in addition to success rate. This matters for web, GUI, embodied, scientific, medical, and personalized agents, where trial-and-error, expert feedback, privacy, safety, or user-specific criteria make data expensive [Zhou et al., 2024c; Xie et al., 2024; Chen et al., 2024a; Rein et al., 2024; Laurent et al., 2024; Rawles et al., 2025; Swanson et al., 2025; Nie et al., 2026; Chen et al., 2026b]. Evaluation should also diagnose failures such as stale memory reuse, unsafe exploration, premature termination, overreliance on flawed feedback, or excessive human verification. More realistic protocols should account for latency, energy, memory, and robustness under resource-limited execution, so that progress reflects deployable data efficiency rather than benchmark-specific optimization. This will also make it easier to compare agents that trade off computation, memory, interaction, and supervision in different ways.
6 Conclusion
This survey presents an agent-centric view of data-efficient learning for LLM agents. While scaling remains central, realistic deployment exposes a complementary bottleneck: agents must improve under limited supervision, costly interaction, and changing environments. We broadened data from static labeled examples to agentic data that includes both external supervision and interaction-derived experience, such as demonstrations, trajectories, feedback, verification signals, reasoning traces, and tool-use records, and organized existing methods into three directions: experience augmentation, agent structural design, and learning paradigms. By summarizing representative application domains and open challenges, we argue that the agentic era requires not only larger models, but also smarter mechanisms for acquiring, structuring, reusing, and learning from limited experience.
Acknowledgments
Q. Yao is supported by Beijing Science and Technology Program (No.Z251100008125003). Y. Wang is sponsored by Beijing Nova Program.
@inproceedings{ijcai2026p893,
title = {Beyond Scaling: A Survey of Data-Efficient Learning for LLM Agents},
author = {Wang, Yaqing and Luo, Zhenlin and Zhao, Peiyao and Cai, Yunfeng and Yao, Quanming},
booktitle = {Proceedings of the Thirty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-26}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Diego Calvanese},
pages = {8050--8059},
year = {2026},
month = {8},
note = {Survey Track},
doi = {10.24963/ijcai.2026/893},
url = {https://doi.org/10.24963/ijcai.2026/893},
}
TY - CPAPER TI - Beyond Scaling: A Survey of Data-Efficient Learning for LLM Agents AU - Wang, Yaqing AU - Luo, Zhenlin AU - Zhao, Peiyao AU - Cai, Yunfeng AU - Yao, Quanming T2 - Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-26 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2026 SP - 8050 EP - 8059 DO - 10.24963/ijcai.2026/893 UR - https://doi.org/10.24963/ijcai.2026/893 ER -Copied
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