Raise One and Infer Three: Toward Reasoning- and Memory-Augmented Diffusion Policy Generalization
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence. Main Track. Pages 2163-2171.
https://doi.org/10.24963/ijcai.2026/241
Keywords
- Computer Vision: Multimodal learning
- Robotics: Manipulation
Abstract
Diffusion policy has shown impressive performance in robotic manipulation tasks while struggling with out-of-distribution shifts and limited demonstrations. Recent advances primarily focus on improving geometric or perceptual representations for diffusion policy. However, these approaches rely heavily on instantaneous observations, making them vulnerable when visual inputs deviate from the training distribution. Our key insight is that robust generalization in diffusion policy requires both structured reasoning over skill compositions and an explicit memory mechanism for accumulating and reusing learned policy knowledge. To this end, we propose "raise one and infer three" diffusion policy (ROITDP), a novel approach that introduces two complementary mechanisms. First, we propose a reasoning mechanism built upon the Chain-of-Skill Noise Watermark, which encodes skill-level reasoning graph representations into the initial noise space, thereby enabling temporally coherent multi-step reasoning throughout the diffusion process under distribution shifts. We further introduce a memory mechanism in the form of a Self-evolving Policy Knowledge Bank that discretizes spatio-temporally refined trajectories into reusable skill primitives via a VQ-VAE architecture, providing adaptive memory to guide and refine action generation. Extensive experimental results on both simulated and real-world environments demonstrate the superiority and robustness of our method.
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1 Introduction
Imitation learning offers a powerful paradigm for enabling robots to acquire diverse actions by mimicking expert demonstrations without the need to manually design reward functions or perform extensive trial-and-error exploration. It has attracted significant attention and found broad applications in robotics [Haldar et al., 2023; Jiang et al. ], autonomous driving [Hu et al., 2023; Cheng et al., 2024] and legged locomotion [Li et al., 2023; Tang et al., 2024]. Recently, Diffusion Policy [Chi et al., 2023] shows strong potential for imitation learning by modeling complex and multimodal action distributions in an iterative denoising framework. However, due to the high cost of collecting expert demonstrations and the increasing demand for robust performance in unseen scenarios, a fundamental challenge remains: how to enable diffusion-based imitation learning algorithms to acquire generalizable skills from limited demonstrations.
∗Corresponding author.

A growing body of work has attempted to improve the generalization of diffusion-based policies by strengthening their geometric and perceptual representations. For instance, [Zhu et al., 2025a] incorporate SE(3)-equivariant structures into diffusion policies to better handle geometric variations. Simultaneously, [Wang et al., 2024] leverages 3D semantic fields constructed from multi-view observations to further improve its generalization ability. Additionally, [Ze et al., 2025] departs from purely 2D representations and performs action diffusion directly in a 3D scene space, which allows the policy to jointly model geometry, perception, and action throughout the training process. Despite these advances, such approaches still exhibit some limitations.
First, infer three but no reasoning. Most existing works primarily rely on implicit correlations of data, while overlooking explicit skill-level reasoning over task. Among these methods, language instructions are usually regarded as static condition signals, without modeling the step-by-step logic required for completing complex tasks. As a consequence, these methods struggle to perform multi-step reasoning, and their performance degrades significantly in tasks that require precise temporal ordering and long-horizon planning. Furthermore, raise one but no memory. Current diffusionbased policies also lack an explicit mechanism for retaining and reusing limited policy knowledge. During the denoising process, each step is driven by the current observations, with little access to historical context and accumulated policy knowledge. Consequently, Diffusion Policy cannot effectively guide action generation during denoising, nor can it leverage historical experience to refine drifting trajectories, leading to unstable behavior under distribution shifts.
To address these limitations, as shown in Fig. 1, we explore an integration of reasoning and memory mechanisms into diffusion policy. To be specific, we propose ROITDP, a novel architecture that explicitly models reasoning- and memory-aware skill characteristics. ROITDP consists of two key modules: Chain-of-Skill Noise Watermark, which injects reasoning-aware skill structure into the diffusion process. Given a language instruction, a large language model first decomposes it into an ordered sequence of skill-level sub-goals. However, a flat sequence alone is insufficient to capture the temporal dependencies and logical constraints required for long-horizon decision making. Therefore, we further organize these sub-goals into a Language Reasoning Graph, which encodes the structured relationships among skills and provides a hierarchical representation of skill-level reasoning. Motivated by the semantic neutrality and temporal globality of the noise space, which render it robust to visual domain shifts, we project the skill-level graph representation into the initial noise space as a noise watermark to guide the denoising process in a temporally coherent manner; and the Self-evolving Policy Knowledge Bank, which leverages the ability of VQ-VAE to preserve essential data semantics in a compact latent space and discretizes denoised action trajectories refined through spatio-temporal visual cues into reusable and generalizable skill primitives. These discrete skill representations constitute an abstract set of policy knowledge units distilled from historical experience, which can be reused to guide and refine action generation. Extensive experiments demonstrate that our method achieves state-of-the-art performance, particularly excelling in out-of-distribution scenarios. Our chief contributions are threefold:
- We explore two novel mechanisms, i.e., skill-level reasoning and memory mechanisms, for diffusion policy generalization with few demonstrations.
- We propose a novel framework ROITDP, comprising two core modules: the Chain-of-Skill Noise Watermark for injecting reasoning-aware skill structure into the
- diffusion process and the Self-evolving Policy Knowledge Bank for capturing reusable and generalizable skill primitives from historical experience.
- We achieve new state-of-the-art performance in a broad range of simulated and real-world robotic manipulation tasks, demonstrating superior accuracy and robustness under diverse environmental perturbations.
2 RelatedWork
Diffusion-based Imitation Learning. As one of the earliest works to introduce diffusion models into imitation learning, Diffusion Policy [Chi et al., 2023] formulates behavior cloning as a conditional denoising process over action distributions, demonstrating strong capability in modeling multimodal behaviors and providing stable training. Despite these advantages, Diffusion Policy still suffers from limited generalization to out-of-distribution scenarios. Subsequent works enhance generalization by incorporating richer geometric and perceptual representations, including point cloud-based spatial modeling in [Ze et al., 2024; Ze et al., 2025], SIM(3)- equivariant neural architectures in [Yang et al., 2024; Zhu et al., 2025a], and multi-view 3D semantic fields in [Wang et al., 2024; Yan et al., 2025]. Other approaches, e.g., [Xu et al., 2024], integrate self-supervised 2D optical flow estimation into a diffusion-based policy framework. Despite these advances, most diffusion-based models still rely heavily on implicit correlations from expert demonstrations, lacking explicit mechanisms for structured reasoning and long-term knowledge retention, which leads to performance degradation under distribution shifts. In contrast, our work explicitly integrates skill-level reasoning and adaptive policy memory into diffusion-based policy learning, allowing our model to generalize more effectively to unseen scenarios.
Generalizable Manipulation for Robotics. Generalizable robotic manipulation remains a fundamental challenge in imitation learning. One prominent direction explores learning manipulation directly from demonstrations via end-toend visuomotor policies. Transformer-based models [Brohan et al., 2022; Shridhar et al., 2023; Goyal et al., 2023; Li et al., 2024] predict robot actions from visual and language inputs, but typically require large numbers of demonstrations to generalize effectively across diverse scenes. To better capture 3D structure, methods such as [Lyu et al., 2025], [Zhu et al., 2025b], and [Wang et al., 2025] leverage voxelized or multi-view 3D representations, improving spatial reasoning at the expense of increased computational complexity. Our method advances these developments by introducing both a skill-chain noise watermark and a self-evolving policy knowledge bank, which are reusable, adaptive, and compact, enabling efficient reuse of learned skills and robust long-horizon manipulation under distribution shifts.
3 Overview of Diffusion Policy
Based on the Denoising Diffusion Probabilistic Model (DDPM), the Diffusion Policy is designed to model multimodal distributions in behavior cloning. This method learns a noise prediction function \epsilon _{\theta }(O, A + \epsilon ^k, k)through a neural network to predict the noise component ϵk . During training, the model samples observation-action pairs (O, A) from the expert dataset and injects random noise ϵk , which has the same dimensionality as A , into the action. The training objective is formulated as:

During inference, Diffusion Policy starts from a randomly sampled noisy action A^k \sim \mathcal {N}(0, 1) and generates the final action A_0 through an iterative denoising process of K steps:
where \alpha , \gamma and \sigma are functions of denoising step k and depend on the noise scheduler. However, as a data-driven posterior learning method, the Diffusion Policy relies excessively on the current observation O for decision-making. When encountering out-of-distribution scenarios O′ (e.g., variations in lighting, texture, or object geometry), the model may suffer from policy shift [Zhang et al., 2024], resulting in substantial performance degradation.
4 ROITDP for Diffusion Policy
In this paper, we propose a new ROITDP architecture, aiming to enable Diffusion Policy to "raise one and infer three"
by jointly leveraging reasoning and memory mechanisms, thereby enhancing performance and robustness.
Specifically, in Fig. 2 (a), we follow the work [Ke et al., 2024] and represent all conditioning signals as a unified set of tokens. The noised trajectory and robot state are jointly encoded as 3D tokens by mapping noisy poses and proprioceptive states to latent embeddings paired with their corresponding 3D positions. Visual observations, consisting of one or more posed RGB-D images, are converted into 3D visual tokens via CLIP-based patch feature extraction and depth-based back-projection, with multi-view tokens aggregated when available. Language instructions are encoded as text tokens using a pre-trained CLIP text encoder.
In practice, the generalization of Diffusion Policy hinges on two complementary cues. One cue is to explicitly model the reasoning structure of actions, i.e., capturing temporally ordered skill chains that support multi-step decision making. The other cue is to sufficiently leverage historical policy memory, i.e., distilling reusable skill primitives from past experience to guide the denoising process and correct the denoised trajectory. With this in mind, we separately design a chain-of-skill noise watermark and self-evolving policy knowledge bank to effectively capture skill-related reasoning and memory characteristics within diffusion-based policy.
4.1 Chain-of-Skill NoiseWatermark
Task Planning with LLM. Diffusion Policy often encounters tasks that require complex multi-step reasoning. In such cases, a simple instruction L alone may not be sufficient to convey the detailed action logic needed to accomplish the task. To address this, as illustrated in Fig. 2 (a), we employ the Large Language Model (LLM) to decompose the instruction into a structured skill-level reasoning chain. Rather than directly planning executable actions, the Chain-of-Skill provides an explicit semantic decomposition of the task into ordered skill-level sub-goals (e.g., "approach the object," "grasp the object," and "move to the target"), thereby capturing the latent structure of the task.
Language Reasoning Graph. In general, LLM-generated Chain-of-Skill sequences are free-form texts that possess a context-dependent nature. To further enhance the model's understanding of the semantic reasoning underlying each substep, we construct a Language Reasoning Graph based on the Chain-of-Skill output.
Particularly, as illustrated in Fig. 2 (b), we employ an off-the-shelf graph parser [Schuster et al., 2015] to perform syntactic dependency parsing and build a language graph G = {V,R}. The graph consists of a set of nodes \mathcal {V} = \{v_i\} and edges \mathcal {R} = \{r_{ij}\} , where each node represents an object mentioned in the Chain-of-Skill and each edge corresponds to a skill applied between a pair of objects. Each node vi ∈ V is encoded by a pre-trained RoBERTa [Liu et al., 2019] model, resulting in an object embedding xvi ∈ Rd . Similarly, each skill phrase corresponding to edge r_{ij} is also encoded as a context-aware embedding xrij ∈ Rd .
Motivated by the message propagation strategy in [Hamilton et al., 2017], we enhance object and skill embeddings by aggregating contextual information across the graph. To incorporate the relational context of a skill edge r_{ij} , we update its representation based on the embeddings of its affiliated subject and object nodes:
where Hr is a learnable linear projection and ˆxrij ∈ Rd denotes the context-enhanced skill embedding. Subsequently, we update each object node v_i by attending to its neighboring nodes \Psi (i) and their associated skill edges r_{ij} with a tailored attention mechanism, resulting in an updated context-aware object embedding:
where Hv is another projection layer and w_{v_{ij}} is the attention weight computed as:
This message passing protocol enables each representation to be dynamically updated based on its semantic and procedural context, captured by the skill dependencies in the graph.
Chain-of-Skill Noise Watermark. Unlike unstable visual inputs that are susceptible to domain shifts, the noise space provides an inherently controllable and semantically neutral interface for incorporating high-level reasoning signals. Therefore, the reasoning-aware representation of the chainof-skill structure is projected through a linear layer to obtain the chain-of-skill noise watermark δlang, which is injected into the noised trajectory tokens to guide temporally coherent, multi-step reasoning throughout the denoising process of the 3D Relative Denoising Transformer [Ke et al., 2024]. Notably, since the chain-of-skill Noise Watermark δlang is learned during training, the entire chain-of-skill encoding pipeline (e.g., language reasoning graph construction and propagation) is no longer required at inference time. During deployment, the model simply reuses the learned watermark and injects it as a lightweight additive prior into the initial noise, enabling efficient inference without incurring additional computational overhead.
4.2 Self-evolving Policy Knowledge Bank
Motivation. Relying solely on the fixed Chain-of-Skill Noise Watermark is insufficient to provide adaptive, real-time guidance during long-horizon denoising, nor can it effectively correct drifting action trajectories. To this end, motivated by the unique capability of Vector Quantized Variational Autoencoder (VQ-VAE) [Van Den Oord et al., 2017] to preserve essential data semantics in a compact latent space, we introduce a memory-augmented VQ-VAE that learns a discrete, self-evolving policy knowledge bank C. This knowledge bank captures reusable and generalizable skill primitives distilled from historical experience, which are leveraged to guide the denoising process and to refine the denoised trajectory.
Encoder architecture. As shown in Fig. 2 (c), we take as visual input the current and all preceding observation images I ∈ R(tI+1)×hI×wI×cI . Each observation is first partitioned into non-overlapping patches: the current frame yields patches of size wp × hp × cp, and the preceding frames yield patches of size tp ×wp ×hp × cp. Subsequently, every patch is flattened and linearly projected into a dz-dimensional token. To explicitly disentangle spatial and temporal modeling, we reorganize the patch tokens into a tensor of shape (tz+1) × (wzhz) × dz, where tz = tI tp , wz = wI wp , and hz = hI hp denote the numbers of temporal and spatial tokens after patch partitioning. On top of this representation, we apply Transformer layers in two sequential stages. First, a Spatial Transformer performs all-to-all self-attention over spatial tokens within each frame to capture intra-frame contextual and geometric relationships. Next, a Causal Transformer operates along the temporal dimension with a causal mask, modeling inter-frame dependencies such that each spatial token attends only to tokens from preceding frames. This hierarchical design enables the model to learn historical spatiotemporal representations M ∈ R(tz+1)×wzhz×dz that encode spatial relations between actions and their environments, as well as causal dependencies across actions and temporal scene changes over extended horizons.
To achieve visuomotor alignment, we design a Visuomotor Transformer that leverages rich historical spatio-temporal Put in Safe Place Wine Screw Bulb Open Drawer Stack Blocks Stack Cups Put in Cupboard Insert Peg Sort Shape Place Cups C2F-ARM-BC [James et al., 2022]
| Avg. S.R.↑ | Avg. Rank↓ | Push Buttons | Slide Block | Sweep to Dustpan | Meat off Grill | Turn Tap | Put in Drawer | Close Jar | Drag Stick | |
|---|---|---|---|---|---|---|---|---|---|---|
| C2F-ARM-BC [James et al., 2022] | 20.1 | 9.0 | 72.0 | 16.0 | 0.0 | 20.0 | 68.0 | 4.0 | 24.0 | 24.0 |
| PerAct [Shridhar et al., 2023] | 49.4 | 7.6 | 92.8±3.0 | 74.0±13.0 | 52.0±0.0 | 70.4±2.0 | 88.0±4.4 | 51.2±4.7 | 55.2±4.7 | 89.6±4.1 |
| RVT [Goyal et al., 2023] | 62.9 | 6.3 | 100.0±0.0 | 81.6±5.4 | 72.0±0.0 | 88.0±2.5 | 93.6±4.1 | 88.0±5.7 | 52.0±2.5 | 99.2±1.6 |
| Diffusion Policy [Goyal et al., 2023] | 64.4 | 6.1 | 97.2±3.0 | 74.2±4.3 | 80.3±1.0 | 90.8±2.7 | 88.4±3.9 | 95.2±4.9 | 67.0±3.5 | 100.0±0.0 |
| 3D-MVP [Qian et al., 2024] | 67.5 | 4.8 | 100.0 | 48.0 | 80.0 | 96.0 | 96.0 | 100.0 | 76.0 | 100.0 |
| 3D Diffuser Actor [Ke et al., 2024] | 81.3 | 3.4 | 98.4±2.0 | 97.6±3.2 | 84.0±4.4 | 96.8±1.6 | 99.2±1.6 | 96.0±3.6 | 96.0±2.5 | 100.0±0.0 |
| RVT-2 [Goyal et al., 2024] | 81.4 | 3.3 | 100.0±0.0 | 92.0±2.8 | 100.0±0.0 | 99.0±1.7 | 99.0±1.7 | 96.0±2.0 | 100.0±0.0 | 99.0±1.7 |
| DynaRend [Tian et al., 2025] | 83.2 | 2.5 | 100.0±0.0 | 100.0±0.0 | 93.6±5.4 | 100.0±0.0 | 100.0±0.0 | 99.2±1.8 | 91.2±4.4 | 100.0±0.0 |
| ROITDP | 86.5 | 1.9 | 100.0±0.0 | 98.6±1.2 | 95.3±2.8 | 100.0±0.0 | 99.6±1.2 | 100.0±0.0 | 94.3±3.1 | 100.0±0.0 |
12.0
8.0
8.0
20.0
0.0
0.0
0.0
4.0
8.0
0.0
PerAct [Shridhar et al., 2023]
84.0±3.6 44.8±7.8 17.6±2.0 88.0±5.7 26.4±3.2 2.4±2.0 28.0±4.4 5.6±4.1 16.8±4.7 2.4±3.2
RVT [Goyal et al., 2023]
91.2±3.0 91.0±5.2 48.0±5.7 71.2±6.9 28.8±3.9 26.4±8.2 49.6±3.2 11.2±3.0 36.0±2.5 4.0±2.5
Diffusion Policy [Goyal et al., 2023] 91.6±4.4 89.0±6.3 62.8±4.6 63.2±5.1 20.6±3.2 31.4±6.2 56.6±4.5 20.2±2.4 25.4±4.7 5.6±3.2
3D-MVP [Qian et al., 2024]
92.0
100.0
60.0
84.0
40.0
36.0
60.0
20.0
28.0
4.0
3DDiffuser Actor [Ke et al., 2024] 97.6±2.0 93.6±4.8 82.4±2.0 89.6±4.1 68.3±3.3 47.2±8.5 85.6±4.1 65.6±4.1 44.0±4.4 24.0±7.6
RVT-2 [Goyal et al., 2024]
96.0±2.8 95.0±3.3 88.0±4.9 74.0±11.8 80.0±2.8 69.0±5.9 66.0±4.5 40.0±0.0 35.0±7.1 38.0±4.5
DynaRend [Tian et al., 2025]
96.0±4.0 98.4±2.2 88.0±6.3 89.6±2.2 71.2±3.3 82.4±3.6 87.2±1.8 31.2±3.3 44.8±3.3 25.6±5.4
ROITDP
99.3±3.2 93.6±2.4 95.2±3.3 92.2±5.0 83.0±2.6 90.8±3.1 87.2±2.1 43.8±1.9 52.3±2.3 31.8±4.7
Table 1: Evaluation results on 18 RLBench tasks. Each task is evaluated with 25 rollouts under 5 different seeds. We report the average success rate and standard deviation for all tasks.
context to refine the ongoing denoised trajectory. Implemented as a stack of self- and cross-attention layers, it enables explicit and fine-grained interaction between visual perception and action streams. Through this design, the Visuomotor Transformer learns to reason over task-relevant visual relational cues and refine the action representation, producing a unified latent embedding ze( ˆ A0) ∈ Rw . This continuous latent embedding is subsequently quantized to capture reusable policy knowledge by selecting the nearest entry cu from the codebook C = {cu ∈ Rw , u = 1, . . . , U} with vocabulary
The resulting code vectors form a discrete policy representation space, i.e., a self-evolving policy knowledge bank, where each code corresponds to a disentangled skill primitive. These skill primitives capture frequently occurring and generalizable action patterns distilled from historical trajectories (e.g., grasp, place, and push) and serve as a compact memory for guiding and refining action generation.
Decoder architecture. After quantization, we apply the NSVQ technique [Vali and B¨ackstr¨om, 2022] to prevent gradient collapse and encourage diverse codebook utilization, which perturbs the encoder embedding with a normalized Gaussian noise vector:
where ξ ∼ N(0, I). The decoder subsequently reconstructs
where stop gradient (sg) is applied to M to avoid representation collapse, and cross-attention is used to attend ˜ ze( ˆ A0)

conditioned on M. Unlike the encoder, the decoder D only includes a Visuomotor Transformer, which reconstructs the denoised trajectory ˜ A0 in an auto-regressive manner over time.
4.3 Training Objective
Following the standard diffusion policy training objective (Eq. (1)), we apply the same noise estimation loss to both the denoised trajectory produced by the Denoising Transformer and the refined trajectory generated by the VQ-VAE branch, resulting in two diffusion losses, LDP and LDP-VQ. The final training objective is the sum of three components:
| Modules | RLBench | COLOSSEUM | ||||
|---|---|---|---|---|---|---|
| Row | COS-NW | SPKB | Strategy | Avg. S.R.(%) | Avg. S.R.(%) | ∆ |
| 1 | ✗ | ✗ | - | 81.3 | 59.7 | -9.5 |
| 2 | ✓ | ✗ | Image Watermark | 81.9 | 62.0 | -8.9 |
| 3 | ✓ | ✗ | Noise Watermark | 84.2 | 65.0 | -5.8 |
| 4 | ✗ | ✓ | Only SPKB Correction | 81.8 | 61.6 | -9.0 |
| 5 | ✗ | ✓ | Only SPKB Guidance | 82.7 | 62.5 | -8.7 |
| 6 | ✗ | ✓ | Full SPKB | 83.6 | 63.8 | -6.9 |
| 7 | ✓ | ✓ | - | 86.5 | 68.1 | -3.4 |
5 Experiments
5.1 Simulation Experiments
Datasets and Evaluation Metrics. We conduct all simulation experiments on two challenging robotic manipulation benchmarks: RLBench [James et al., 2020] and COLOSSEUM [Pumacay et al., 2024]. RLBench is a large-scale simulated manipulation suite covering tasks such as grasping, pushing, opening, and placing. Following prior work [Goyal et al., 2023], we adopt an 18-task subset and collect 100 expert demonstrations per task for training. Each policy is evaluated over 25 rollout episodes, and success is determined by task-specific goal satisfaction. COLOSSEUM provides a complementary benchmark for testing policy generalization under visual and physical perturbations. It includes 20 objectcentric manipulation tasks evaluated under 12 types of environment variations in color, texture, size, and lighting.
Implementation Details. We implement the proposed ROITDP model using PyTorch and train it end-to-end on 4 NVIDIA A6000 GPUs. The model is optimized using the AdamW optimizer with a batch size of 240 and a learning rate of 1e-4 with cosine decay scheduling. Each image is rendered at a resolution of 256 × 256. Following prior work [Ke et al., 2024], all simulation experiments are built upon the CoppeliaSim physics simulator and employ a 7-DoF Franka Emika Panda robot equipped with a parallel gripper, operating in a fixed tabletop workspace.
Results on RLBench. The experimental results on RLBench are shown in Tab. 1, with the following key observations: (i) Our method achieves state-of-the-art performance with an average success rate of 86.5%, surpassing the best baseline DynaRend [Tian et al., 2025] by 3.3%. (ii) On tasks requiring precise coordination between spatial reasoning and action sequencing (e.g., Screw Bulb), ROITDP attains a success rate of 95.2%, outperforming DynaRend and demonstrating that the chain-of-skill noise watermark effectively enhances the model's multi-step reasoning capability. (iii) On more challenging tasks that involve long-horizon reasoning or complex object interactions (e.g., Stack Cups), our method consistently outperforms current state-of-the-art approaches by a notable margin. This improvement suggests that the proposed selfevolving policy knowledge bank provides strong historical guidance during the denoising process, while enabling further refinement and correction of the denoised action trajectories.

Results on COLOSSEUM. Fig. 3 presents the success rates of different methods on the COLOSSEUM dataset. ROITDP consistently outperforms both 2D pretraining methods (e.g., MVP [Xiao et al., 2022], R3M [Nair et al., 2022]) and 3D baselines (e.g., 3D-MVP [Qian et al., 2024] and DynaRend [Tian et al., 2025]) across most categories of environmental perturbations. Unlike previous methods [Qian et al., 2024; Tian et al., 2025] that exhibit noticeable performance fluctuations, our ROITDP maintains consistently high success rates, validating its robust generalization capability under diverse domain shifts. We attribute these gains to the proposed chain-of-skill noise watermark and self-evolving policy knowledge bank, which provide strong historical guidance during the denoising process and enable more stable action generation in challenging environments.
5.2 Ablation Studies
To validate the effectiveness of each proposed module within our ROITDP framework, we conduct ablation studies on the RLBench and Colosseum datasets, as shown in Tab. 2.
Effectiveness of Chain-of-Skill Noise Watermark (COSNW). Comparing Rows 1-3, we observe that introducing the skill-chain watermark consistently improves performance over the vanilla diffusion policy. Moreover, noise-level watermarking significantly mitigates performance degradation under environmental perturbations. This demonstrates that skill guidance injected into the noise space is more robust to visual-space perturbations, while enabling the policy to learn temporally structured skill chains that directly guide multistep action reasoning during the denoising process.
Effectiveness of Self-evolving Policy Knowledge Bank (SPKB). The impact of SPKB is evident when comparing Rows 4-6. We report the performance under three configurations: (i) SPKB with VQ-VAE-based correction only; (ii) SPKB with policy knowledge bank guidance during denoising only; and (iii) the full SPKB model that combines both correction and guidance. Specifically, SPKB guidance (Row 5) achieves higher gains than SPKB correction (Row 4), indicating that leveraging learned skill primitives to guide the denoising process is more effective than post-hoc correction alone. Additionally, combining SPKB correction and guidance (Full SPKB, Row 6) further improves performance, yielding higher success rates on both RLBench and Colosseum while mitigating performance degradation under perturbations. These results suggest that the self-evolving policy knowledge bank not only provides effective memory of reusable skill primitives, but also enables iterative refinement and self-correction of action trajectories, leading to more robust and generalizable policy learning.


Specificity-Generalizability Trade-off. Fig. 4 illustrates the impact of varying the codebook size U in the policy knowledge bank on both the average task success rate and the absolute average performance degradation under distribution shifts. Interestingly, the vocabulary size U can be viewed as a controllable information bottleneck that modulates the granularity of policy representations. Larger codebooks become overly expressive, retaining nearly all low-level variations in motion, which may lead to overfitting or redundancy. Smaller codebooks promote compact and abstract representations by quantizing continuous trajectories into reusable skill primitives (e.g., grasp, place, push), while filtering out minor trajectory variations and retaining semantically meaningful skills. When U is too small, however, the codebook may collapse into overly generic tokens, thus limiting the model's capacity to capture nuanced behaviors.
5.3 Real-world Experiments
Environmental Setup. As illustrated in Fig. 5 and Fig. 6, we evaluate ROITDP on six challenging real-world manipulation tasks and compare it with representative state-of-the-art baselines. All experiments are conducted on an xArm6 robot equipped with a parallel-jaw gripper in a fixed tabletop setting. The robot is equipped with two fixed external ZED cameras for multi-view perception and an Intel RealSense L515 wrist-mounted depth camera for close-range sensing, all calibrated and synchronized in a shared coordinate frame. For each task, we collect 50 expert demonstrations with randomized object placements and initial configurations.
Quantitative Results. ROITDP consistently achieves higher success rates with reduced performance degradation under out-of-distribution conditions across all evaluated tasks compared to prior methods in Fig. 6. The gains are particularly pronounced in long-horizon tasks with complex skill compositions, such as Stack Blocks Three and Put in Box. These improvements stem from the proposed Chain-of-Skill Noise Watermark, which provides temporally coherent reasoning guidance, and the Self-evolving Policy Knowledge Bank, which enables adaptive reuse of learned skill primitives. Together, they allow ROITDP to generate more stable and robust behaviors in real-world settings.
6 Conclusion
In this paper, we present ROITDP, a reasoning- and memoryaugmented diffusion policy framework for generalizable robotic manipulation. By injecting skill-level reasoning into the diffusion noise space and maintaining an adaptive policy knowledge bank, ROITDP enables diffusion policies to "raise one and infer three" from limited demonstrations. Extensive experiments demonstrate that our approach achieves strong generalization, particularly under long-horizon tasks and distribution shifts. We believe that explicitly integrating reasoning and memory provides a promising direction for advancing diffusion-based policy learning toward more robust, transferable, and scalable robotic behaviors.
Acknowledgments
Our work is supported in part by the National Key R&D Program of China (No. 2023YFC3305600) and the National Natural Science Foundation of China (U25B2048, 62132016).
@inproceedings{ijcai2026p241,
title = {Raise One and Infer Three: Toward Reasoning- and Memory-Augmented Diffusion Policy Generalization},
author = {Zhu, Yihang and Wang, Yuxuan and Li, Tong and Yan, Jiexi and Yang, Xu and Deng, Cheng},
booktitle = {Proceedings of the Thirty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-26}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Diego Calvanese},
pages = {2163--2171},
year = {2026},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2026/241},
url = {https://doi.org/10.24963/ijcai.2026/241},
}
TY - CPAPER TI - Raise One and Infer Three: Toward Reasoning- and Memory-Augmented Diffusion Policy Generalization AU - Zhu, Yihang AU - Wang, Yuxuan AU - Li, Tong AU - Yan, Jiexi AU - Yang, Xu AU - Deng, Cheng T2 - Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-26 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2026 SP - 2163 EP - 2171 DO - 10.24963/ijcai.2026/241 UR - https://doi.org/10.24963/ijcai.2026/241 ER -Copied
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