SpatialV2A: Visual-Guided High-fidelity Spatial Audio Generation
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence. Main Track. Pages 1776-1784.
https://doi.org/10.24963/ijcai.2026/198
Keywords
- Computer Vision: Image and video synthesis and generation
- Computer Vision: Video analysis and understanding
- Computer Vision: Multimodal learning
Abstract
While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the synthesized audio. This limitation stems largely from current models' reliance on mono audio datasets, which lack the binaural spatial information needed to learn visual-to-spatial audio mappings. To address this gap, we introduce two key contributions: we construct BinauralVGGSound, the first large-scale video-binaural audio dataset designed to support spatially aware video-to-audio generation; and we propose an end-to-end spatial audio generation framework guided by visual cues that explicitly models spatial features. Our framework incorporates a visual-guided audio spatialization module that ensures the generated audio exhibits realistic spatial attributes and layered spatial depth while maintaining semantic and temporal alignment. Experiments show that our approach substantially outperforms state-of-the-art models in spatial fidelity and delivers a more immersive auditory experience, without sacrificing temporal or semantic consistency. All datasets, code, and model checkpoints are available at: https://github.com/renlinjie868-web/SpatialV2A.
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1 Introduction
Video-to-Audio (V2A) generation aims to synthesize highfidelity, perceptually consistent audio signals that accurately match visual inputs. The core objective is to produce audio that is semantically aligned with visual events, temporally synchronized with scene dynamics, and perceptually realistic for an immersive user experience [Dagli et al., 2025; Jeong et al., 2025; Wang et al., 2024; Xing et al., 2024]. By establishing robust cross-modal associations between visual cues and their corresponding acoustic patterns, V2A systems can generate audio that accurately reflects object interactions, environmental context, and temporal motion cues. Compared to manual Foley design, V2A offers higher production efficiency, lower labor costs, and scalability to large-scale video production [Huang et al., 2025]. As a result, V2A technology is increasingly important for applications such as video generation, virtual and augmented reality, and AI-assisted media production, where high-quality, visually grounded audio plays a crucial role in enhancing perceptual engagement and overall user experience.
∗Corresponding author.

Although recent V2A studies have achieved remarkable progress in generating semantically and temporally aligned audio, they have largely overlooked audio spatialization [Jeong et al., 2025; Wang et al., 2024; Xing et al., 2024]. As illustrated in Figure 1(a), traditional V2A frameworks typically generate mono audio, which lacks directional and positional sound cues, thus failing to convey realistic spatial perception. However, spatial audio plays a crucial role in human auditory perception by providing cues about sound source direction, position, and movement, which are essential for immersive and realistic audiovisual experiences [Pan et al., 2024]. Recent studies have begun to explore visual-guided audio spatialization, aiming to generate binaural or stereo audio from visual inputs [Dagli et al., 2025]. Although these methods can synthesize spatialized audio, they often exhibit limited temporal and semantic alignment with visual events. For example, See-2-Sound [Dagli et al., 2025] generates spatial audio solely from visual content without leveraging the real audio signal, which may lead to inconsistencies between the synthesized sound and the visual scene. Consequently, there is a critical need for a V2A framework that preserves semantic fidelity, temporal coherence, and spatial realism simultaneously, as illustrated by our proposed SpatialV2A in Figure 1(b).
| Dataset | Type | Clips | Duration | Class | AV-C | Source | Caption |
|---|---|---|---|---|---|---|---|
| Fair-Play [Gao and Grauman, 2019] | Binaural | 1.9k | 5.2h | - | ✓ | Indoor recording | - |
| SimBinaural [Garg et al., 2023] | Binaural | 22k | 116.1h | 11 | ✓ | Simulation | - |
| YouTube-Binaural [Garg et al., 2023] | Binaural | 0.4k | 27h | - | - | YouTube | - |
| VGGSound [Chen et al., 2020] | Mono | 199k | 550h | 309 | ✓ | YouTube | ✓ |
| BinauralVGGSound (ours) | Binaural | 187k | 519h | 309 | ✓ | YouTube | ✓ |
Developing a spatially aware V2A framework faces two major challenges. First, achieving spatial perception in V2A generation requires an explicit audio spatialization module that can deduce spatial sound cues directly from visual scenes. Such a module must localize and temporally align sound-emitting events within the visual domain while capturing their relative intensity, thereby supplying the spatial information necessary for stereo-aware audio synthesis. Second, the development of spatial V2A models is hindered by the limited availability of large-scale binaural datasets. Real-world binaural recordings require specialized equipment and substantial human effort, making large-scale acquisition costly and impractical.
As shown in Table 1, most existing visual-audio datasets are inadequate for training spatially aware V2A models: some provide only mono audio (e.g., VGGSound), while others are limited in scale, category diversity, or lack textual captions (e.g., Fair-Play and SimBinaural). These limitations underscore the need for a large-scale and diverse dataset that can leverage existing visual information to convert mono audio into a binaural format-thereby enabling the construction of extensive stereo visual-audio pairs to advance spatial V2A research.
To address these limitations, this work makes the following contributions:
- We construct a large-scale spatial video-audio dataset, BinauralVGGSound, comprising more than 187k highquality video-audio pairs with binaural audio and descriptive captions. This dataset fills the gap in largescale binaural-video datasets for V2A research, and establishes a data foundation for the training, inference, and advancement of spatially aware audio generation models.
- We propose a spatially aware V2A generation framework SpatialV2A that models fine-grained spatial representations from visual inputs and synthesizes binaural stereo audio. Building upon the proposed dataset, our framework effectively integrates spatial perception into the V2A generation pipeline.
- Extensive experiments demonstrate that our dataset construction strategy maintains the fidelity of the original mono audio, while the proposed framework generates binaural audio with precise temporal and semantic alignment. The results validate the effectiveness of both the
dataset and the SpatialV2A framework for immersive audio-visual synthesis.
2 RelatedWork
2.1 Video-to-Audio
V2A generation aims to synthesize high-fidelity audio that is both semantically and temporally consistent with the visual content [Jeong et al., 2025; Luo et al., 2023]. Leveraging the availability of pretrained multimodal models, recent studies have made substantial progress in improving both semantic and temporal alignment in V2A generation.
Semantic Alignment. Semantic alignment ensures that the generated audio corresponds to the objects, actions, and scenes present in the video. Most existing V2A approaches achieve this by utilizing large-scale pretrained multimodal encoders. For instance, Im2Wav [Sheffer and Adi, 2023] and MMAudio [Jeong et al., 2025] employ the CLIP encoder [Radford et al., 2021] to align visual and textual semantics, while Diff-Foley [Luo et al., 2023] introduces a contrastive audio-visual pretraining model to reinforce cross-modal correspondence. These models provide a strong semantic foundation, which our method adopts to maintain consistent semantic alignment throughout the generation process.
Temporal Alignment. Beyond semantic relevance, precise temporal alignment between visual events and audio signals is essential. Recent works address this through various temporal feature synchronization mechanisms. For example, SpecVQGAN [Iashin and Rahtu, 2021] conditions discrete audio representations on visual tokens to maintain temporal continuity. Diff-Foley [Luo et al., 2023] leverages contrastive audio-visual pretraining to learn temporally aligned crossmodal embeddings. Furthermore, Synchformer [Iashin et al., 2024] improves fine-grained synchronization via attentionbased cross-modal alignment. Its effectiveness has been validated in subsequent works such as V-AURA [Viertola et al., 2025], MMAudio [Cheng et al., 2025], and ViSAudio [Zhang et al., 2025], where integrating Synchformer significantly enhances audio-visual event alignment.
2.2 Sound Source Localization
Sound source localization aims to identify the spatial coordinates of sounding regions in visual scenes by jointly analyzing audio signals and visual cues [Park et al., 2025; Sun et al., 2023; Huang et al., 2023]. Among state-of-the-art methods, ACL not only predicts precise sound source locations but also generates frame-level heatmaps that encode the relative intensity and spatial distribution of sounding regions [Park et al., 2025]. These heatmaps provide rich spatial cues, including sound source location and intensity, which can be leveraged to extract spatial information for stereo audio generation.

2.3 Audio Spatialization
Recent advances in visual-guided audio spatialization have provided promising solutions for generating binaural audio [Xu et al., 2021]. Unlike traditional methods that rely solely on acoustic filters or Head-Related Transfer Functions [Zhang et al., 2011], visual-guided approaches [Chen et al., 2025; Xu et al., 2021; Zhou et al., 2020] leverage visual information to infer scene geometry and the relative positions of sound sources. This enables the transformation of monaural audio into binaural audio that better reflects the spatial layout of visual scenes. A representative example is PseudoBinaural [Xu et al., 2021], which synthesizes spatial audio by predicting interaural level and time differences from visual content, effectively transforming monaural audio into plausible stereo or binaural audio.
3 BinauralVGGSound Dataset Construction
Constructing large-scale, visually aligned binaural audio is a critical prerequisite for training spatially aware V2A models. To this end, we introduce BinauralVGGSound, a large-scale binaural video-audio dataset for spatial V2A generation. As illustrated in Figure 2, the dataset construction pipeline consists of two main parts: Data Preprocessing to ensure temporal alignment and audio quality; and Mono-to-Binaural Conversion to facilitate dual-channel spatial V2A modeling.
We adopted VGGSound [Chen et al., 2020] as the data source due to its broad category coverage, reliable audiovisual correspondence, and widespread adoption in prior V2A research [Jeong et al., 2025; Dagli et al., 2025; Xu et al., 2024; Wang et al., 2024; Xing et al., 2024]. The proposed pipeline bypasses the need for costly and hard-toscale real-world binaural recordings by leveraging an existing mono video-audio dataset to synthesize binaural audio at scale. By doing so, BinauralVGGSound provides audiovisually aligned binaural data for spatial V2A modeling, dramatically lowering data acquisition costs and enabling scalable dataset construction.
3.1 Data Preprocessing
The audio-visual data preprocessing pipeline consists of three key steps: (1) Duration filtering. Clips shorter than 10 seconds are discarded to ensure sufficient temporal context for effective model training; (2) Silence detection. Videos whose audio contains over 80% silence-identified via an audio activity detector-are removed to preserve meaningful audio-visual correspondence; and (3) Audio quality assessment. The Meta Audiobox Aesthetics Toolkit [Tjandra et al., 2025] is employed to filter out degraded or noisy audio samples, resulting in a high-quality dataset appropriate for spatial videoto-audio generation. Detailed preprocessing statistics are provided in the supplementary material.
3.2 Mono-to-Binaural Conversion
Acquiring Ground-Truth (GT) binaural recordings paired with videos is prohibitively expensive and difficult to scale, severely limiting the size of existing datasets. To overcome this, we convert the mono audio from VGGSound into spatially consistent binaural signals using the visual-guided audio spatialization framework PseudoBinaural [Xu et al., 2021].
Specifically, for each mono audio signal s(t), we first apply physics-based spatial sound field modeling to construct pseudo-binaural supervision. The mono signal is represented in the Spherical Harmonic (SH) domain and projected onto a set of virtual sound directions ϑ′m, corresponding to the mth spatial component, yielding spatial components s′m(t) = (D⊤D)-1 D⊤Ψ(t), where D denotes the SH decoding matrix and Ψ(t) the spherical harmonic coefficients.
Pseudo-binaural signals are then obtained via HeadRelated Impulse Response (HRIR)-based rendering:
where M denotes the number of virtual loudspeakers, and ∗ is the convolution operation.
Based on the pseudo-binaural signals (ˆl(t), ˆ r(t)), a visualguided binaural generation model is trained following the PseudoBinaural paradigm. The model employs a U-Net backbone network [Ronneberger et al., 2015] operating in the short-time Fourier transform domain, injects ResNet-18 [He et al., 2016] visual features into the bottleneck layers, and incorporates APNet-based separation modules [Zhou et al., 2020] to improve sound source discrimination. Once trained, the model is applied to the entire mono VGGSound dataset to generate spatially consistent binaural audio (xl , xr ). The resulting model-generated binaural audio, together with the original videos and captions, constitutes the final BinauralVGGSound dataset. Its scale and diversity, including the number of clips, total duration, and class coverage, are summarized in Table 1.
| Dataset | Audio Quality | Audio Spatialization | ||||||
|---|---|---|---|---|---|---|---|---|
| CE ↑ | CU ↑ | PQ ↑ | IACC ↓ | ILD ↑ | ITD ↑ | ISD ↑ | IPD ↑ | |
| VGGSound [Chen et al., 2020] | 3.71 | 5.39 | 6.07 | - | - | - | - | - |
| BinauralVGGSound (ours) | 3.74 | 5.44 | 6.09 | 0.93 | 3.08 | 1.70 | 0.07 | 0.32 |
3.3 Data Validation
To validate the effectiveness of the constructed BinauralVGGSound dataset, we conduct a comprehensive consistency analysis focusing on audio quality and spatial stereo characteristics. For audio quality, we adopt the Meta Audiobox Aesthetics Toolkit, which assesses three dimensions: Production Quality (PQ), Content Enjoyment (CE), and Content Usefulness (CU). For spatial stereo, we compute five widely used binaural metrics: Interaural Cross-Correlation (IACC), Interaural Level Difference (ILD), Interaural Time Difference (ITD), Interaural Spectral Difference (ISD), and Interaural Phase Difference (IPD) [Hernandez-Olivan et al., 2024].
As shown in Table 2, BinauralVGGSound maintains audio quality scores comparable to-and in some cases slightly higher than-the original VGGSound. More importantly, it introduces well-defined spatial cues across all binaural metrics, which are entirely absent in the mono original. Furthermore, Figure 3 illustrates that spatial variations in the binaural audio consistently correspond with visual motion, confirming accurate audio-visual spatial alignment. Additional validation examples are provided in the supplementary material.
These results demonstrate that our construction pipeline successfully enriches the audio with realistic spatial attributes while preserving high perceptual quality, thereby validating the dataset and establishing a solid foundation for spatially aware V2A research.
4 Method
We propose SpatialV2A, a dual-branch spatial V2A framework built upon Conditional Flow Matching (CFM) and enhanced with visual-guided spatial cues (as shown in Figure 4). The framework first learns a multimodal joint representation to align semantics across modalities and provide conditioning for binaural audio generation. Building upon this shared representation, the framework employs a unimodal dual-channel representation to decouple the synthesis process into separate left and right branches to model channel-specific spatial variations. A dedicated visual-guided audio spatialization module further extracts spatial cues from the video to guide binaural channel differentiation.

4.1 Preliminaries
CFM is a continuous-time conditional generative framework that learns a condition-dependent velocity field to transport samples from a simple prior distribution to the target data distribution under given conditions [Tong et al., 2024]. Given a target data sample x1 and a noise sample x0 ∼ N(0, I), an intermediate state is defined as xt = (1-t)x0+tx1, t ∈ [0, 1]. The objective of CFM is to learn a conditional velocity field vθ(xt, t, C) parameterized by θ, where C denotes the conditioning information (e.g., multimodal or unimodal features). This is achieved by minimizing the loss:
where u (xt | x0, x1) is the ground-truth conditional velocity. To generate binaural audio, we extend the standard CFM framework to explicitly model the left and right audio channels. Instead of learning a single velocity field, our framework learns two channel-specific velocity fields, vlθ (xlt , t,C) and vr θ (xrt , t,C). Given a binaural target audio sample x1 = (xl1 , xr1 ) from the constructed BinauralVGGSound dataset and the corresponding noise samples x0 = (xl0 , xr0 ), the intermediate states for each channel are constructed via linear interpolation as xat = (1 - t)xa0 + txa1 , where a ∈ {l, r}. Accordingly, the binaural conditional flow matching objective is:

4.2 Dual-Branch Spatial Audio Generation
Multimodal Joint Representation
To achieve cross-modal alignment and provide shared conditioning for binaural audio generation, we adopt multimodal joint transformer blocks following the design of MMAudio [Cheng et al., 2025]. We leverage textual Ftext, visual Fvis, and synchronization Fsync features for semantic grounding and temporal alignment, implemented via pretrained CLIP [Radford et al., 2021] and Synchformer [Iashin et al., 2024]. The latent representations (xlt , xrt ) are jointly updated by conditioning on six components {Ftext, Fvis, Fsync, Cs, Cf , Cg}. The global conditioning Cg, shared across all transformer blocks, is Cg = Ftext ⊕ Fvis ⊕ e(t), where e(t) denotes the Fourier encoding of the flow timestep. The frame-level conditioning is Cf = Fsync ⊕ Cg. The spatial conditioning Cs is detailed in Sec. 4.3.
Unimodal Dual-Channel Representation
To model channel-specific spatial characteristics, we introduce unimodal dual-channel blocks that decouple generation into left and right branches after the multimodal stage. Each branch is implemented by a unimodal transformer [Labs et al., 2025] to support independent spatial synthesis while maintaining architectural stability. At each timestep, each branch's latent representation is updated by conditioning on the Cf and Cs.
4.3 Visual-guided Audio Spatialization
This module is designed to provide spatial conditioning Cs for SpatialV2A. Using the pretrained audio-visual localization method ACL [Park et al., 2025], we extract the sounding
- region, mask, and heatmap from which five key spatial features are computed.
- Horizontal position Sh represents the relative horizontal placement of the sound source, and is defined as Sh = cx W , where cx denotes the horizontal centroid of the heatmap, and W is the width of the heatmap.
- Sounding area fraction Sarea quantifies the proportion of the sounding region within the heatmap and is defined as Sarea = ∑x,y maskx,y H×W , where x and y denote the pixel coordinates, H denotes the height of the heatmap, and mask is a binary array where pixels with values above a predefined threshold are marked as 1, and 0 otherwise.
- Heatmap variance Svar measures the spatial variance within the heatmap, reflecting the dispersion of the sound source in the spatial domain. It is computed as the sum of the variances in the horizontal varx = ∑x (M(x)·(x-cx)2 ) ∑x M(x) and vertical vary = ∑y (M(y)·(y-cy)2 ) ∑y M(y) directions. The overall spatial variance is then given by Svar = varx +vary. Where cy is the vertical centroid of the heatmap, M(·) represents the localization heatmap predicted by ACL.
- Left-right energy bias SLR captures the energy imbalance between the left and right halves of the visual frame:
- Spread distribution shape Sshape characterizes the
| Method | KLPaSST ↓ | KLPANNs ↓ | FADPaSST ↓ | FADPaNNs ↓ | IB ↑ | DeSync ↓ | MOS-Sem ↑ | MOS-T ↑ |
|---|---|---|---|---|---|---|---|---|
| ReWaS | 2.47 | 2.51 | 693.89 | 23.46 | 0.18 | 1.19 | 2.31 ± 0.62 | 2.21 ± 0.44 |
| Frieren | 2.62 | 2.60 | 490.00 | 16.96 | 0.22 | 0.85 | 3.40 ± 0.50 | 2.78 ± 0.58 |
| Seeing&Hearing | 2.66 | 2.78 | 755.96 | 28.79 | 0.36 | 1.20 | 2.60 ± 0.60 | 2.53 ± 0.93 |
| MMAudio | 1.57 | 1.59 | 303.92 | 8.05 | 0.29 | 0.51 | 4.11 ± 0.31 | 4.05 ± 0.60 |
| SEE-2-SOUND | 3.36 | 4.39 | 3807.54 | 128.03 | 0.07 | 1.27 | 1.60 ± 0.72 | 1.51 ± 0.66 |
| SpatialV2A (ours) | 1.56 | 1.55 | 381.90 | 12.53 | 0.28 | 0.49 | 4.08 ± 0.36 | 4.14 ± 0.54 |
anisotropy of the sound source by measuring its spread along the horizontal and vertical axes. It is defined as Sshape = varx vary .
These features are concatenated into Ssound, projected into a latent space via a Convolutional Multi-Layer Perceptron (ConvMLP) with upsampling, and normalized to form the spatial conditioning:
The high-dimensional spatial features are incorporated into the flow-matching process of a multimodal transformer, ensuring consistent feature scaling and training stability. This design jointly encodes sound source location, extent, dispersion, energy bias, and directionality, providing essential spatial conditions for binaural audio generation and localization.
5 Experiments
5.1 Experimental Details
Training and Inference. We train our SpatialV2A model on the BinauralVGGSound dataset. During training, audio waveforms are first encoded into latent representations using a pretrained VAE [Kingma and Welling, 2014]. The model is then optimized with the binaural CFM objective (defined in the Preliminaries) to learn the conditional velocity field between noise and target audio latents. During inference, the left and right audio channels are both initialized from Gaussian noise and progressively transformed into binaural audio latents. These predicted latents are decoded into melspectrograms via the pretrained VAE and subsequently converted into waveform audio using a BigVGAN vocoder [Lee et al., 2023].
Implementation Details. The model is optimized using AdamW [Kingma and Ba, 2015] with a base learning rate of 1 × 10-4 , a linear warm-up over the first 1K steps, and a total of 300K training iterations. Our architecture employs N1 = 6 multimodal joint transformer blocks and N2 = 12 unimodal dual-channel blocks. Audio is generated at a sampling rate of 16kHz and represented as 20dimensional latent codes at 31.25 fps [Jeong et al., 2025; Wang et al., 2024]. All experiments are conducted on three NVIDIA RTX 6000 GPUs with 96 GB of memory.
Baselines. We selected several SOTA methods for V2A as our baselines, including monaural generation models MMAudio [Cheng et al., 2025], ReWaS [Jeong et al., 2025], Frieren [Wang et al., 2024], and Seeing-and-Hearing [Xing et al., 2024], as well as the spatial generation model SEE2-SOUND [Dagli et al., 2025]. Notably, all baseline models were originally trained on the VGGSound dataset. For a fair evaluation, we evaluate all methods on the same subset of 3,000 videos randomly sampled from the VGGSound test split, which shares identical video IDs with BinauralVGGSound.
5.2 EvaluationMetrics
We evaluate the generated audio across five complementary dimensions.
Distribution Matching quantifies the similarity between the feature distributions of GT and generated audio, reflecting overall fidelity. We compute Fr´echet Audio Distance (FAD) and Kullback-Leibler (KL) divergence using PaSST [Koutini et al., 2022] and PANNs [Kong et al., 2020] as feature extractors.
Semantic and Temporal Alignments capture the consistency between audio and visual modalities in terms of semantics and temporal synchronization. We employ ImageBind (IB) [Viertola et al., 2025] and DeSync [Iashin et al., 2024] to estimate semantic and temporal consistency, respectively.
Audio Quality evaluates the perceptual clarity and naturalness of the generated sound using PQ, CE, and CU, together with the Inception Score (IS) [Salimans et al., 2016] computed using PaSST and PANNs.
Spatial Alignment assesses spatial characteristics and localization accuracy in binaural generation. We measure ILD, ITD, ISD, IPD, and IACC [Hernandez-Olivan et al., 2024].
Subjective Evaluation. We conducted a MOS study (1 = poor, 5 = excellent) with twenty invited participants who rated audio samples on high-quality headphones across four dimensions: Spatial Impression (MOS-S), Temporal Alignment (MOS-T), Semantic Alignment (MOS-Sem), and Audio Quality (MOS-AQ).
5.3 Main Results
Table 3 shows the performance of baselines and the proposed method in terms of distribution matching, as well as temporal and semantic alignment. We observe that SpatialV2A achieves the lowest KL divergence and DeSync scores, and ranks first or second on all distribution-related metrics, achieving the highest MOS-T and the second-highest MOS-Sem. It is worth noting that the Seeing&Hearing method achieves the highest IB score because it directly optimizes the ImageBind similarity during inference.
| Method | ISPaSST ↑ | ISPaNNs ↑ | CE ↑ | CU ↑ | PQ ↑ | IACC ↓ | ILD ↑ | ITD ↑ | ISD ↑ | IPD ↑ | MOS-AQ ↑ | MOS-S ↑ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ReWaS | 7.86 | 8.76 | 3.54 | 4.82 | 5.34 | - | - | - | - | - | 2.29 ± 0.62 | 1.26 ± 0.44 |
| Frieren | 9.10 | 8.69 | 3.65 | 5.26 | 5.85 | - | - | - | - | - | 3.15 ± 0.52 | 1.29 ± 0.46 |
| Seeing&Hearing | 5.39 | 5.19 | 3.06 | 4.49 | 5.25 | - | - | - | - | - | 2.42 ± 0.63 | 1.50 ± 0.54 |
| MMAudio | 11.86 | 12.47 | 3.88 | 5.14 | 5.71 | - | - | - | - | - | 3.87 ± 0.78 | 1.78 ± 0.61 |
| SEE-2-SOUND | 1.52 | 1.52 | 3.03 | 4.83 | 5.39 | - | - | - | - | - | 1.74 ± 0.78 | 2.49 ± 0.73 |
| SpatialV2A (ours) | 14.36 | 14.91 | 4.09 | 5.77 | 6.07 | 0.51 | 5.69 | 1.79 | 0.49 | 1.12 | 4.21 ± 0.43 | 3.90 ± 0.53 |

Beyond these aspects, Table 4 reports results on audio quality and spatial perception. SpatialV2A achieves the best performance across both objective and subjective metrics. Specifically, it attains the highest scores on audio quality metrics while effectively introducing spatial cues, as evidenced by its performance on spatial metrics. These spatial metrics are not applicable to all baseline methods that generate mono or non-spatial audio. Moreover, SpatialV2A reaches the highest MOS-AQ (4.21) and MOS-S (3.90), significantly outperforming prior works in perceived sound quality and spatial realism. Notably, while monaural audio may convey a sense of immersion or depth through loudness variation or temporal dynamics, it lacks explicit interaural cues required for true spatialization, such as interaural level and time differences.
Figure 5 presents a mel-spectrogram comparison between SpatialV2A and baseline methods. As observed, our approach successfully reconstructs the audio corresponding to the real-world jump-rope scene, exhibiting a more concentrated energy distribution and stable time-frequency structure, which typically indicates higher perceptual clarity and reduced noise interference.
| Method | FADPANNs ↓ | IB ↑ | DeSync ↓ | ISPANNs ↑ | IACC ↓ | ILD ↑ |
|---|---|---|---|---|---|---|
| Ours w/o Spat. | 11.01 | 0.26 | 0.56 | 13.41 | 0.53 | 5.55 |
| SpatialV2A | 12.53 | 0.28 | 0.49 | 14.91 | 0.51 | 5.69 |
Overall, these results confirm that SpatialV2A significantly enhances audio quality and spatial perception while maintaining strong temporal and semantic alignment with visual content.
5.4 Ablation Study
To validate the contribution of the proposed Visual-guided Audio Spatialization module, we conduct an ablation study by comparing the full SpatialV2A model with a variant that disables spatial conditioning injection (Ours w/o Spat.). As shown in Table 5, removing spatialization slightly improves FAD, indicating marginally improved global distribution matching. In contrast, the full SpatialV2A model achieves higher performance across all critical dimensions, including semantic alignment (IB), temporal synchronization (DeSync), perceptual quality (IS), and binaural spatial metrics (IACC, ILD). These results demonstrate that visual-guided spatialization, despite introducing minor distributional variation, substantially improves temporal coherence, semantic fidelity, and spatial realism.
6 Conclusion
This work addresses the overlooked limitation of spatial perception in V2A generation. We introduce BinauralVGGSound, the first large-scale video-binaural audio dataset, and SpatialV2A, a novel dual-branch framework for visualguided spatial audio synthesis. Experimental results demonstrate that our approach generates high-fidelity binaural audio with accurate semantic, temporal, and spatial alignment. This significantly enhances the immersive quality and perceptual realism of the synthesized soundscape. For future work, we plan to incorporate captioned datasets such as WavCaps [Mei et al., 2024] and AudioCaps [Kim et al., 2019] to strengthen semantic grounding, and to explore advanced architectures for long-term temporal modeling, enabling coherent binaural synthesis in extended video sequences.
Acknowledgements
This work was supported by the Shandong Postdoctoral Science Foundation (No. SDZZ-ZR-202501291).
@inproceedings{ijcai2026p198,
title = {SpatialV2A: Visual-Guided High-fidelity Spatial Audio Generation},
author = {Wang, Yanan and Ren, Linjie and Li, Zihao and Wang, Junyi and Gan, Tian},
booktitle = {Proceedings of the Thirty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-26}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Diego Calvanese},
pages = {1776--1784},
year = {2026},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2026/198},
url = {https://doi.org/10.24963/ijcai.2026/198},
}
TY - CPAPER TI - SpatialV2A: Visual-Guided High-fidelity Spatial Audio Generation AU - Wang, Yanan AU - Ren, Linjie AU - Li, Zihao AU - Wang, Junyi AU - Gan, Tian T2 - Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-26 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2026 SP - 1776 EP - 1784 DO - 10.24963/ijcai.2026/198 UR - https://doi.org/10.24963/ijcai.2026/198 ER -Copied
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