Riemannian Graph Convolutional Network for Skeleton-Based Two-Person Interaction Recognition
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence. Main Track. Pages 1758-1766.
https://doi.org/10.24963/ijcai.2026/196
Keywords
- Machine Learning: Geometric learning
- Machine Learning: Deep learning architectures
- Computer Vision: Action and behavior recognition
- Computer Vision: Machine learning for vision
Abstract
In the field of skeleton-based human action recognition, Graph Convolutional Networks (GCNs) have become a dominant framework. However, existing GCN-based approaches often treat the sequences of two-person interaction as separate entities, ignoring the inherent semantic dependencies and spatial correlations between interacting subjects. Furthermore, high-order skeleton representations naturally exhibit non-Euclidean structures, where Euclidean deep learning models are inherently limited in explicitly capturing and preserving such geometric information. As a countermeasure, we propose a Riemannian Graph Convolutional Network (RGCN) that operates on the Symmetric Positive Definite (SPD) manifolds. Specifically, we model high-order skeletal statistics via Gaussian embedding and propose a Riemannian network to capture inter-subject interactions and global correlations. The proposed RGCN is instantiated under three SPD geometries, and its effectiveness is validated through extensive experiments on three interaction benchmarks. Extensive experimental results show that RGCN provides a competitive and geometrically grounded alternative for skeleton-based interaction recognition.
@inproceedings{ijcai2026p196,
title = {Riemannian Graph Convolutional Network for Skeleton-Based Two-Person Interaction Recognition},
author = {Wang, Rui and Bi, Zihao and Hu, Chen and Song, Xiaoning and Wu, Xiao-Jun and Sebe, Nicu and Chen, Ziheng},
booktitle = {Proceedings of the Thirty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-26}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Diego Calvanese},
pages = {1758--1766},
year = {2026},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2026/196},
url = {https://doi.org/10.24963/ijcai.2026/196},
}
TY - CPAPER TI - Riemannian Graph Convolutional Network for Skeleton-Based Two-Person Interaction Recognition AU - Wang, Rui AU - Bi, Zihao AU - Hu, Chen AU - Song, Xiaoning AU - Wu, Xiao-Jun AU - Sebe, Nicu AU - Chen, Ziheng T2 - Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-26 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2026 SP - 1758 EP - 1766 DO - 10.24963/ijcai.2026/196 UR - https://doi.org/10.24963/ijcai.2026/196 ER -Copied
Machine-readable versions of this paper, for tools and AI agents: