Few-shot Neural Human Performance Rendering from Sparse RGBD Videos
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence. Main Track. Pages 938-944.
https://doi.org/10.24963/ijcai.2021/130
Keywords
- Computer Vision: Biometrics, Face and Gesture Recognition
- Computer Vision: 2D and 3D Computer Vision
- Computer Vision: Motion and Tracking
Abstract
Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training overload. However, existing advances will be ill-posed if the input is both spatially and temporally sparse. To fill this gap, in this paper we propose a few-shot neural human rendering approach (FNHR) from only sparse RGBD inputs, which exploits the temporal and spatial redundancy to generate photo-realistic free-view output of human activities. Our FNHR is trained only on the key-frames which expand the motion manifold in the input sequences. We introduce a two-branch neural blending to combine the neural point render and classical graphics texturing pipeline, which integrates reliable observations over sparse key-frames. Furthermore, we adopt a patch-based adversarial training process to make use of the local redundancy and avoids over-fitting to the key-frames, which generates fine-detailed rendering results. Extensive experiments demonstrate the effectiveness of our approach to generate high-quality free view-point results for challenging human performances under the sparse setting.
@inproceedings{ijcai2021p130,
title = {Few-shot Neural Human Performance Rendering from Sparse RGBD Videos},
author = {Pang, Anqi and Chen, Xin and Luo, Haimin and Wu, Minye and Yu, Jingyi and Xu, Lan},
booktitle = {Proceedings of the Thirtieth International Joint Conference on
Artificial Intelligence, {IJCAI-21}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Prof. Zhi-Hua Zhou},
pages = {938--944},
year = {2021},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2021/130},
url = {https://doi.org/10.24963/ijcai.2021/130},
}
TY - CPAPER TI - Few-shot Neural Human Performance Rendering from Sparse RGBD Videos AU - Pang, Anqi AU - Chen, Xin AU - Luo, Haimin AU - Wu, Minye AU - Yu, Jingyi AU - Xu, Lan T2 - Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, IJCAI-21 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2021 SP - 938 EP - 944 DO - 10.24963/ijcai.2021/130 UR - https://doi.org/10.24963/ijcai.2021/130 ER -Copied
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