Proceedings

Efficient Local Search in Coordination Games on Graphs

Download BibTeX Cite

Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence. Pages 482-487.

© 2016 International Joint Conferences on Artificial Intelligence

Abstract

We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given strategy. These games capture the idea of coordination in the absence of globally common strategies. Prior work shows that the problem of determining the existence of a pure Nash equilibrium for these games is NP-complete already for graphs with all weights equal to one and no bonuses. However, for several classes of graphs (e.g. DAGs and cliques) pure Nash equilibria or even strong equilibria always exist and can be found by simply following a particular improvement or coalition-improvement path, respectively. In this paper we identify several natural classes of graphs for which a finite improvement or coalition-improvement path of polynomial length always exists, and, as a consequence, a Nash equilibrium or strong equilibrium in them can be found in polynomial time. We also argue that these results are optimal in the sense that in natural generalisations of these classes of graphs, a pure Nash equilibrium may not even exist.

  1. [Ackermann et al., 2006] H. Ackermann, H. Roglin, and B. Vöcking. On the impact of combinatorial structure on congestion games. In Proc. of the 47th IEEE Symposium on Foundations of Computer Science (FOCS'06), pages 613-622, 2006.
  2. K. R. Apt and S. Simon. A classifi- cation of weakly acyclic games. In Proc. 5th International Symposium on Algorithmic Game Theory (SAGT12), vol- ume 7615 of Lecture Notes in Computer Science, pages 1-12. Springer, 2012.
  3. [Apt et al., 2014] Krzysztof R. Apt, Mona Rahn, Guido Schäfer, and Sunil Simon. Coordination games on graphs (extended abstract). In Proc. 10th Conference on Web and Internet Economics (WINE'14), volume 8877 of Lec- ture Notes in Computer Science, pages 441-446. Springer, 2014.
  4. [Apt et al., 2015] Krzysztof R. Apt, Sunil Simon, and Do- minik Wojtczak. Coordination games on directed graphs. In Proc. of 15th International Conference on Theoretical Aspects of Rationality and Knowledge, 2015.
  5. [Aumann, 1959] R. J. Aumann. Acceptable points in gen- eral cooperative n-person games. In R. D. Luce and A. W. Tucker, editors, Contribution to the theory of game IV, An- nals of Mathematical Study 40, pages 287-324. University Press, 1959.
  6. [Brokkelkamp and Vries, 2012] K. R. Brokkelkamp and M. J. Vries. Convergence of ordered paths in general- ized congestion games. In Proc. 5th International Sym- posium on Algorithmic Game Theory (SAGT12), volume 7615 of Lecture Notes in Computer Science, pages 61- 711. Springer, 2012.
  7. [Engelberg and Schapira, 2011] R. Engelberg and M. Schapira. Weakly-acyclic (internet) routing games. In Proc. 4th International Symposium on Algorithmic Game Theory (SAGT'11), volume 6982 of Lecture Notes in Computer Science, pages 290-301. Springer, 2011.
  8. [Fabrikant et al., 2004] A. Fabrikant, C. Papadimitriou, and K. Talwar. The complexity of pure nash equilibria. In Proc. of the 36th ACM Symposium on Theory of Comput- ing (STOC'04), pages 604-612, 2004.
  9. [Fabrikant et al., 2010] A. Fabrikant, A.D. Jaggard, and M. Schapira. On the structure of weakly acyclic games. In Proceedings of the Third International Symposium on Al- gorithmic Game Theory (SAGT'10), volume 6386 of Lec- ture Notes in Computer Science, pages 126-137. Springer, 2010.
  10. [Hoefer, 2007] Martin Hoefer. Cost Sharing and Clustering under Distributed Competition. PhD thesis, University of Konstanz, 2007. [Janovskaya, 1968]
  11. E.B. Janovskaya. Equilibrium points in polymatrix games. Litovskii Matematicheskii Sbornik, 8:381-384, 1968.
  12. [Kawald and Lenzner, 2013] Bernd Kawald and Pascal Lenzner. On dynamics in selfish network creation. In Proceedings of the 25th ACM Symposium on Parallelism in Algorithms and Architectures, pages 83-92. ACM, 2013.
  13. [Marden et al., 2007] J.R. Marden, G. Arslan, and J.S. Shamma. Regret based dynamics: convergence in weakly acyclic games. In Proceedings of the Sixth Interna- tional Joint Conference on Autonomous Agents and Mul- tiagent Systems (AAMAS 2007), pages 194-201.
  14. [Milchtaich, 1996] I. Milchtaich. Congestion games with player-specific payoff functions. Games and Economic Behaviour, 13:111-124, 1996.
  15. [Milchtaich, 2013] I. Milchtaich. Schedulers, potentials and weak potentials in weakly acyclic games. 2013.
  16. [Monderer and Shapley, 1996] D. Monderer and L. S. Shap- ley. Potential games. Games and Economic Behaviour, 14:124-143, 1996.
  17. [Rahn and Schäfer, 2015] Mona Rahn and Guido Schäfer. Efficient equilibria in polymatrix coordination games. In Giuseppe F. Italiano, Giovanni Pighizzini, and Donald Sannella, editors, Proc. of 40th of Mathematical Founda- tions of Computer Science, pages 529-541, 2015.
  18. [Rosenthal, 1973] R. W. Rosenthal. A class of games pos- sessing pure-strategy Nash equilibria. International Jour- nal of Game Theory, 2(1):65-67, 1973.
  19. [Rozenfeld and Tennenholtz, 2006] Ola Rozenfeld and Moshe Tennenholtz. Strong and correlated strong equilibria in monotone congestion games. In Proc. 2nd International Workshop on Internet and Network Economics (WINE'06), volume 4286 of Lecture Notes in Computer Science, pages 74-86. Springer, 2006.
  20. [Simon and Wojtczak, 2016] Sunil Simon and Dominik Wo- jtczak. Efficient local search in coordination games on graphs. CoRR, arXiv:1604.04809, 2016.
  21. [Young, 1993] H. Peyton Young. The evolution of conven- tions. Econometrica, 61(1):57-84, 1993.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards