Epistemic GDL: A Logic for Representing and Reasoning about Imperfect Information Games
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence. Pages 1138-1143.
Abstract
This paper proposes a logical framework for representing and reasoning about imperfect information games. We first extend the game description language (GDL) with the standard epistemic operators and provide it with a semantics based on the epistemic state transition model. We then demonstrate how to use the language to represent the rules of an imperfect information game and formalize its epistemic properties. We also show how to use the framework to reason about player's own as well as other players' knowledge during game playing. Finally we prove that the model-checking problem of the framework is in Δ2p, which is the lowest among the existing similar frameworks, even though its lower bound is Θ2p. These results indicate that the framework makes a good balance between expressive power and computational efficiency.
@inproceedings{ijcai2016p165,
title = {Epistemic GDL: A Logic for Representing and Reasoning about Imperfect Information Games},
author = {Jiang, Guifei and Zhang, Dongmo and Perrussel, Laurent and Zhang, Heng},
booktitle = {Proceedings of the Twenty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-16}},
publisher = {AAAI Press / International Joint Conferences on Artificial Intelligence},
editor = {Subbarao Kambhampati},
pages = {1138--1143},
year = {2016},
month = {7},
url = {https://ijcai.org/proceedings/2016/165},
}
TY - CPAPER TI - Epistemic GDL: A Logic for Representing and Reasoning about Imperfect Information Games AU - Jiang, Guifei AU - Zhang, Dongmo AU - Perrussel, Laurent AU - Zhang, Heng T2 - Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-16 PB - AAAI Press / International Joint Conferences on Artificial Intelligence PY - 2016 SP - 1138 EP - 1143 UR - https://ijcai.org/proceedings/2016/165 ER -Copied
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