An Efficient Vector-Based Representation for Coalitional Games
Proceedings of the Twenty-Third International Joint Conference on Artificial Intelligence. Pages 383-388.
Abstract
We propose a new representation for coalitional games, called the coalitional skill vector model, where there is a set of skills in the system, and each agent has a skill vector — a vector consisting of values that reflect the agents' level in different skills. Furthermore, there is a set of goals, each with requirements expressed in terms of the minimum skill level necessary to achieve the goal. Agents can form coalitions to aggregate their skills, and achieve goals otherwise unachievable. We show that this representation is fully expressive, that is, it can represent any characteristic function game. We also show that, for some interesting classes of games, our representation is significantly more compact than the classical representation, and facilitates the development of efficient algorithms to solve the coalition structure generation problem, as well as the problem of computing the core and/or the least core. We also demonstrate that by using the coalitional skill vector representation, our solver can handle up to 500 agents.
@inproceedings{ijcai2013p64,
title = {An Efficient Vector-Based Representation for Coalitional Games},
author = {Tran-Thanh, Long and Nguyen, Tri-Dung and Rahwan, Talal and Rogers, Alex and Jennings, Nicholas R.},
booktitle = {Proceedings of the Twenty-Third International Joint Conference on
Artificial Intelligence, {IJCAI-13}},
publisher = {AAAI Press / International Joint Conferences on Artificial Intelligence},
editor = {Francesca Rossi},
pages = {383--388},
year = {2013},
month = {8},
url = {https://ijcai.org/proceedings/2013/64},
}
TY - CPAPER TI - An Efficient Vector-Based Representation for Coalitional Games AU - Tran-Thanh, Long AU - Nguyen, Tri-Dung AU - Rahwan, Talal AU - Rogers, Alex AU - Jennings, Nicholas R. T2 - Proceedings of the Twenty-Third International Joint Conference on Artificial Intelligence, IJCAI-13 PB - AAAI Press / International Joint Conferences on Artificial Intelligence PY - 2013 SP - 383 EP - 388 UR - https://ijcai.org/proceedings/2013/64 ER -Copied
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