Proceedings

Sequential Equilibrium in Computational Games

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Proceedings of the Twenty-Third International Joint Conference on Artificial Intelligence. Pages 171-175.

© 2013 International Joint Conferences on Artificial Intelligence

Abstract

We examine sequential equilibrium in the context of computational games [Halpern and Pass, 2011a], where agents are charged forcomputation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider two notions of sequential equilibrium. One is an ex ante notion, where a player chooses his strategy before the game starts and is committed to it, but chooses it in such a way that it remains optimal even off the equilibrium path.The second is an interim notion, where a player can reconsider at each information set whether he is doing the right thing, and if not, can change his strategy. The two notions agree in games of perfect recall, but not in games of imperfect recall. Although the interim notion seems more appealing, in [Halpern and Pass,2011b] it is argued that there are some deep conceptual problems with it in standard games of imperfect recall. We show that the conceptual problems largely disappear in the computational setting. Moreover, in this setting, under natural assumptions, the two notions coincide.

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