Proceedings

Probabilistic State Translation in Extensive Games with Large Action Sets

Download BibTeX Cite

Proceedings of the Twenty-First International Joint Conference on Artificial Intelligence. Pages 278-283.

© 2009 International Joint Conferences on Artificial Intelligence

Abstract

Equilibrium or near-equilibrium solutions to very large extensive form games are often computed by using abstractions to reduce the game size. A common abstraction technique for games with a large number of available actions is to restrict the number of legal actions in every state. This method has been used to discover equilibrium solutions for the game of no-limit heads-up Texas Hold'em. When using a solution to an abstracted game to play one side in the un-abstracted (real) game, the real opponent actions may not correspond to actions in the abstracted game. The most popular method for handling this situation is to translate opponent actions in the real game to the closest legal actions in the abstracted game. We show that this approach can result in a very exploitable player and propose an alternative solution. We use probabilistic mapping to translate a real action into a probability distribution over actions, whose weights are determined by a similarity metric. We show that this approach significantly reduces the exploitability when using an abstract solution in the real game.David Schnizlein, Michael Bowling, Duane Szafron

  1. [Billings et al., 2002] Darse Billings, Aaron Davidson, Jonathan Schaeffer, and Duane Szafron. The challenge of poker. Artificial Intelligence, 134:2002, 2002.
  2. [Gilpin et al., 2007] Andrew Gilpin, Samid Hoda, Javier Peña, and Tuomas Sandholm. Gradient-based algorithms for finding nash equilibria in extensive form games. In 3rd International Workshop on Internet and Network Eco- nomics (WINE), 2007.
  3. [Gilpin et al., 2008] Andrew Gilpin, Tuomas Sandholm, and Troels Bjerre Sorensen. A heads-up no-limit texas hold'em poker player: discretized betting models and au- tomatically generated equilibrium-finding programs. In Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems (AAMAS), 2008.
  4. [Johanson, 2007] Michael Johanson. Robust strategies and counter-strategies: Building a champion level computer poker player. Master's thesis, University of Alberta, 2007.
  5. [Osborne and Rubenstein, 1994] M. Osborne and A. Ruben- stein. A Course in Game Theory. The MIT Press, 1994.
  6. [Waugh et al., 2009] Kevin Waugh, David Schnizlein, Michael Bowling, and Duane Szafron. Abstraction pathology in extensive games. In Proceedings of the 8th international joint conference on Autonomous agents and multiagent systems (AAMAS), 2009.
  7. [Zinkevich and Littman, 2006] Martin Zinkevich and Michael Littman. The AAAI computer poker compe- tition. Journal of the International Computer Games Association, 29, 2006. News item.
  8. [Zinkevich et al., 2008] Martin Zinkevich, Michael Johan- son, Michael Bowling, and Carmelo Piccione. Regret minimization in games with incomplete information. In Advances in Neural Information Processing Systems 20 (NIPS), 2008.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards