Proceedings

Robust Human-Computer Interaction System Guiding a User by Providing Feedback

Download BibTeX Cite

Proceedings of the Twentieth International Joint Conference on Artificial Intelligence. Pages 2850-2854.

© 2007 International Joint Conferences on Artificial Intelligence

Abstract

We introduce a human-computer interaction system which collaborates with a user by providing feedback during user activities. The goal of the system is to help a user complete a high-level activity that has been represented hierarchically. While a user is performing the high-level activity, our system analyzes what sub-events a user has already completed and what sub-events are needed next in order for the user to finish the activity. The representations of human activities are constructed using a previously developed context-free grammar based representation scheme. We focus on a game named 'pentagram game' to illustrate our system. In the experiments, our system shows the ability to guide the user to complete the 'pentagram game' by providing explicit feedback. The feedback not only contains atomic level instructions but also describes higher-level long-term goals of the composite activities.

  1. [Allen, 1994] J. F. Allen, Maintaining knowledge about temporal intervals, Communications of the ACM, 26(11):832-843, 1983.
  2. [Bobick et al., 2000] A. Bobick, S. Intille, J. Davis, F. Baird, C. Pinhanez, L. Campbell, Y. Ivanov, A. Schutte, and A. Wilson. The KidsRoom. Communications of the ACM, 43(3). 2000.
  3. [Coen, 1998] M. Coen, Design principles of intelligent en- vironments, Proceedings of AAAI'98, 1998.
  4. [Hassens et al., 2002] N. Hanssens, A. Kulkarni, R. Tuchinda, and T. Horton, Building Agent-Based Intelligent Work- spaces. Agents for Business Automation Conference Proceedings.
  5. [Kulkarni, 2002] A. Kulkarni, "Design Principles of a Reac- tive Behavioral System for the Intelligent Room," in Bit- stream: The MIT Journal of EECS Student Research, 2002.
  6. [Minnen et al., 2003] D. Minnen, I. Essa, T. Starner, Ex- pectation Grammars: Leveraging High-Level Expecta- tions for Activity Recognition, CVPR'03.
  7. [Park and Aggarwal, 2006] S. Park and J. K. Aggarwal, Simultaneous tracking of multiple body parts of inter- acting persons, CVIU 102(1), pp. 1-21, April 2006.
  8. [Ryoo and Aggarwal, 2006] M. S. Ryoo and J. K. Aggarwal, Recognition of Composite Human Activities through Context-Free Grammar based Representation, CVPR, 2006, pp. 1709-1719, New York, NY.
  9. [Siskind, 2001] J. M. Siskind, Grounding the Lexical Se- mantics of Verbs in Visual Perception using Force Dy- namics and Event Logic, JAIR, 15(2001) 31-90. Figure 4: The raw sequence of input images. The 'pentagram game' activity is completed in the following order: move1- safe(move4-remove4)-move2-move3-move4-move5..

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards