Learning Policies for Embodied Virtual Agents through Demonstration
Proceedings of the Twentieth International Joint Conference on Artificial Intelligence. Pages 1257-1261.
Abstract
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. This is important for applications (e.g., games, simulators, interactive displays) where an agent must behave in a manner that appears human-like. We present a novel technique for learning reactive policies that mimic demonstrated human behavior. The user demonstrates the desired behavior by dictating the agent's actions during an interactive animation. Later, when the agent is to behave autonomously, the recorded data is generalized to form a continuous state-to-action mapping. Combined with an appropriate animation algorithm (e.g., motion capture), the learned policies realize stylized and natural-looking agent behavior. We empirically demonstrate the efficacy of our technique for quickly producing policies which result in lifelike virtual agent behavior.
@inproceedings{ijcai2007p203,
title = {Learning Policies for Embodied Virtual Agents through Demonstration},
author = {Dinerstein, Jonathan and Egbert, Parris K. and Ventura, Dan},
booktitle = {Proceedings of the Twentieth International Joint Conference on
Artificial Intelligence, {IJCAI-07}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Ramon López de Mántaras},
pages = {1257--1261},
year = {2007},
url = {https://ijcai.org/proceedings/2007/203},
}
TY - CPAPER TI - Learning Policies for Embodied Virtual Agents through Demonstration AU - Dinerstein, Jonathan AU - Egbert, Parris K. AU - Ventura, Dan T2 - Proceedings of the Twentieth International Joint Conference on Artificial Intelligence, IJCAI-07 PB - International Joint Conferences on Artificial Intelligence PY - 2007 SP - 1257 EP - 1261 UR - https://ijcai.org/proceedings/2007/203 ER -Copied
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