Proceedings

General Game Learning Using Knowledge Transfer

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Proceedings of the Twentieth International Joint Conference on Artificial Intelligence. Pages 672-676.

Abstract

We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other games. We use the technique of value-function transfer where general features are extracted from the state space of a previous game and matched with the completely different state space of a new game. To capture the underlying similarity of vastly disparate state spaces arising from different games, we use a game-tree lookahead structure for features. We show that such feature-based value function transfer learns superior policies faster than a reinforcement learning agent that does not use knowledge transfer. Furthermore, knowledge transfer using lookahead features can capture opponent-specific value-functions, i.e. can exploit an opponent's weaknesses to learn faster than a reinforcement learner that uses lookahead with minimax (pessimistic) search against the same opponent.

Bikramjit Banerjee, and Peter Stone. 2007. General Game Learning Using Knowledge Transfer. In Proceedings of the Twentieth International Joint Conference on Artificial Intelligence, IJCAI-07. IJCAI, 672–676. https://ijcai.org/proceedings/2007/107
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