General Game Learning Using Knowledge Transfer
Proceedings of the Twentieth International Joint Conference on Artificial Intelligence. Pages 672-676.
Abstract
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other games. We use the technique of value-function transfer where general features are extracted from the state space of a previous game and matched with the completely different state space of a new game. To capture the underlying similarity of vastly disparate state spaces arising from different games, we use a game-tree lookahead structure for features. We show that such feature-based value function transfer learns superior policies faster than a reinforcement learning agent that does not use knowledge transfer. Furthermore, knowledge transfer using lookahead features can capture opponent-specific value-functions, i.e. can exploit an opponent's weaknesses to learn faster than a reinforcement learner that uses lookahead with minimax (pessimistic) search against the same opponent.
@inproceedings{ijcai2007p107,
title = {General Game Learning Using Knowledge Transfer},
author = {Banerjee, Bikramjit and Stone, Peter},
booktitle = {Proceedings of the Twentieth International Joint Conference on
Artificial Intelligence, {IJCAI-07}},
publisher = {International Joint Conferences on Artificial Intelligence},
editor = {Ramon López de Mántaras},
pages = {672--676},
year = {2007},
url = {https://ijcai.org/proceedings/2007/107},
}
TY - CPAPER TI - General Game Learning Using Knowledge Transfer AU - Banerjee, Bikramjit AU - Stone, Peter T2 - Proceedings of the Twentieth International Joint Conference on Artificial Intelligence, IJCAI-07 PB - International Joint Conferences on Artificial Intelligence PY - 2007 SP - 672 EP - 676 UR - https://ijcai.org/proceedings/2007/107 ER -Copied
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