Open-World Planning for Story Generation
Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence. Pages 1719-1719.
Abstract
The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One way to generate narrative is to use planning. However, story planners are limited by the fact that they can only operate on the story world provided, which impacts the ability of the planner to find a solution story plan and the quality and structure of the story plan if one is found. We present a planning algorithm for story generation that can nondeterministically make decisions about the description of the initial story world state in a leastcommitment fashion.
@inproceedings{ijcai2005p241,
title = {Open-World Planning for Story Generation},
author = {Riedl, Mark O. and Young, Robert Michael},
booktitle = {Proceedings of the Nineteenth International Joint Conference on
Artificial Intelligence, {IJCAI-05}},
publisher = {International Joint Conferences on Artificial Intelligence},
pages = {1719--1719},
year = {2005},
url = {https://ijcai.org/proceedings/2005/241},
}
TY - CPAPER TI - Open-World Planning for Story Generation AU - Riedl, Mark O. AU - Young, Robert Michael T2 - Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, IJCAI-05 PB - International Joint Conferences on Artificial Intelligence PY - 2005 SP - 1719 EP - 1719 UR - https://ijcai.org/proceedings/2005/241 ER -Copied
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