Proceedings

Approximating Game-Theoretic Optimal Strategies for Full-scale Poker

Download BibTeX Cite

Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence. Pages 661-667.

© 2003 International Joint Conferences on Artificial Intelligence

Abstract

The computation of the first complete approximations of game-theoretic optimal strategies for fullscale poker is addressed. Several abstraction techniques are combined to represent the game of 2player Texas Hold' em, having size 0(10 18 ), using closely related models each having size 0(10 7 ). Despite the reduction in size by a factor of 100 billion, the resulting models retain the key properties and structure of the real game. Linear programming solutions to the abstracted game are used to create substantially improved poker-playing programs, able to defeat strong human players and be competitive against world-class opponents.

  1. [Billings et al., 2002] D. Billings, A. Davidson, J. Schaeffer, and D. Szafran. The challenge of poker. Artificial Intelli- gence, 134(1-2):201-240, 2002. 668
  2. [Billings, 2000] D. Billings. The first international roshambo programming competition. International Computer Games Association Journal, 23(1):3-8, 42-50, 2000.
  3. [Koller and Megiddo, 1992] D. Koller and N. Megiddo. The complexity of two-person zero-sum games in extensive form. Games and Economic Beh., 4(4):528-552, 1992.
  4. [Koller and Pfeffer, 1997] D. Koller and A. Pfeffer. Repre- sentations and solutions for game-theoretic problems. Ar- tificial Intelligence, pages 167-215, 1997.
  5. [Koller et al., 1994] D. Koller, N. Megiddo, and B. von Sten- gel. Fast algorithms for finding randomized strategies in game trees. STOC, pages 750-759, 1994.
  6. [Kuhn, 1950] H. W. Kuhn. A simplified two-person poker. Contributions to the Theory of Games, 1:97-103, 1950.
  7. [Nash, 1950] J. Nash. Equilibrium points inn-person games. National Academy of Sciences, 36:48-49, 1950.
  8. [Sakaguchi and Sakai, 1992] M. Sakaguchi and S. Sakai. Solutions of some three-person stud and draw poker. Mathematics Japonica, pages 1147-1160, 1992.
  9. [Selby, 1999] A. Selby. Optimal heads-up preflop poker. 1999. www.archduke.demon.co.uk/simplex. Link
  10. [Shi and Littman, 2001] J. Shi and M. Littman. Abstrac- tion models for game theoretic poker. In Computers and Games, pages 333-345. Springer-Verlag, 2001.
  11. [Sklansky and Malmuth, 1994] D. Sklansky and M. Mal- muth. Texas Hold' em for the Advanced Player. Two Plus Two Publishing, 2nd edition, 1994.
  12. [Takusagawa, 2000] K. Takusagawa. Nash equilibrium of Texas Hold' em poker, 2000. Undergraduate thesis, Com- puter Science, Stanford University.
  13. [von Neumann and Morgenstern, 1944] J. von Neumann and 0. Morgenstern. Theory of Games and Economic Behav- ior. Princeton University Press, 1944.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards