Proceedings

Perception and Experience in Problem Solving

Download BibTeX Cite

Proceedings of the Thirteenth International Joint Conference on Artificial Intelligence. Cognitive Modeling. Pages 181-186.

© 1993 International Joint Conferences on Artificial Intelligence

Abstract

Whilst much emphasis in AI has been placed on the use of goals in problem solving, less emphasis has been placed on the role of perception and experience. In this paper we show that in the domain that may be considered the most abstract, namely mathematics, that perception and experience play an important role. The mathematician has a vast amount of mathematical knowledge, and yet is able to utilise the appropriate knowledge without difficulty. We argue that it is essential to model how well the knowledge is grasped, so that mathematical knowledge can grow from partial knowledge to important results that are easily accessed. Not all knowledge is equal in its importance, and we argue that perception and experience play a key role in ordering our knowledge. Features play a role in both representing the information from the environment, and indexing the knowledge of our memories, but a key requirement is that the features should be dynamic and not be built in. This research is implemented in the program MU, the Mathematics Understander, which utilises the CMS, Contextual Memory System. MU has sucessfully "read" university level texts in pure mathematics, checking the proofs and solving the simple problems.

  1. Anderson J.R. (1983), The Architecture of Cognition, Harvard University Press.
  2. Boden, M. (1988) Computer models of mind. Cambridge: Cambridge University Press. .
  3. Bundy A, (1983), The Computer Modelling of Mathematical Reasoning, Academic Press.
  4. Chase W.G. & Simon H.A. (1973) Perception in Chess, Cognitive Psychology 4 pp55-81.
  5. DeGroot A.D. (1966) Perception and Memory versus thought: Some old ideas and recent findings, In B.Kleinmuntz (ed) Problem Solving: Research, Method and Theory, Wiley.
  6. Feigenbaum, E.A, and Simon, H.A. (1986), EPAM-like models of recognition and learning. Cognitive Science, 8: 305-336.
  7. Furse E., (1990), A Formal Expression Lanuage for Pure Mathematics, Technical Report CS-90-2, Department of Computer Studies, The University of Glamorgan.
  8. Furse E. (1992) The Contextual Memory System: A Cognitive Architecture for Learning Without Prior Knowledge, In Cognitive Systems 3-3, September 1992 pp305-330.
  9. Furse E. and Nicolson R.I. (1992) Declarative Learning: Cognition without Primitives, Proceedings of the 14th Annual Conference of the Cognitive Science Society, pp. 832-7.
  10. Furse E, (1993a) The Mathematics Understander. In 'Artificial Intelligence in Mathematics', (eds) J H Johnson, S. McKee, A. Vella, Clarendon Press, Oxford (in press).
  11. Furse E, (1993b), Escaping from the Box. In Prospects for Intelligence: Proceedings of AISB93, (Eds) Aaron
  12. Sloman, David Hogg, Glynn Humphreys, Allan Ramsey, Derek Partridge, lOS Press, Amsterdam.
  13. Laird J.E., Newell A. & Rosenbloom P.S .. (1987) SOAR : An Architecture for General Intelligence, In Artificial Intelligence 33 No.1, Elsevier Science Publishers.
  14. Laird J.E., Rosenbloom P.S. & Newell A. (1986) Chunking in SOAR the anatomy of a General Learning Mechanism, In Machine Learning 1 ppll-46.
  15. Lenat, D.B. and Feigenbaum, E .. A. (1991). On the thresholds of knowledge. Artificial Intelligence, 47: 185-250. IJCAI
  16. Norman D.A, (1991), Approaches to the Study of intelligence, Artificial Intelligence 47 (1991), 327-346.
  17. Schank R.C. and Riesbeck C.K., (1981), Inside Computer Understanding, Lawrence Erlbaum 1981.
  18. Turing A.M. (1953), Digital Computers applied to games.
  19. In B.V. Bowden (Ed.), Faster than Thought, London. Pitman, 286-310.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards