Proceedings

A Tablet Input Facility for an Interactive Graphics System

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Proceedings of the First International Joint Conference on Artificial Intelligence. Man-machine Symbiosis in Problem Solving. Pages 33-40.

Abstract

Effective man-machine communication in an interactive graphics environment requires a natural and convenient way for the on-line user to input information and issue commands to the computer . Several applications have been described in which such an interface has been achieved by allowing the user to draw symbols on a tablet. In order to make this mode of interaction generally available to users of the TX-2 graphics facility,4 we have augmented the TX-2 graphics programming language LEAP 6 with constructs for handling tablet input and interfacing with a user-trainable symbol recognizer. These extensions to LEAP have made the incorporation of a flexible input technique into a graphics application program as straightforward for the programmer as typewriter input. Experimentation with the man-machine interface has thereby been greatly simplified , resulting in the faster development of useful graphics applications . This paper illustrates an application which uses the symbol recognition facility, and describes the language extensions through which the interactive aspects of such an application a re implemented

James E. Curry. 1969. A Tablet Input Facility for an Interactive Graphics System. In Proceedings of the First International Joint Conference on Artificial Intelligence, IJCAI-69. IJCAI, 33–40. https://ijcai.org/proceedings/1969/4
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